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D&D 5E Can you grapple your own ally?


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It's happened a few times in my game. Grabbing and pulling an ally out of a zone. Grabbing an unconscious or held ally.
Why would the rules not apply?

I would not allow the ally to autosucceed on such a check. I think I would probably use DC 10 for someone not resisting. Maybe 5 or 15. I am not totally sure. Maybe it depends on the situation.
 

I agree with UngeheuerLich that an uncontested grapple would still have a base DC even without a contested roll, simply because there’s a chance of the attempt failing (failing to secure a grip despite your ally not fighting against it, the grip,slipping while pulling said ally away, etc).
 


I would rule that grabbing an ally (or other willing/unconscious target) falls into the 'use an object' category of actions. Then if you want to move them around, use the standard dragging/carrying rules.
 

Can you grapple your own ally?

It might be useful to do so and then use your movement to reposition them. Thoughts?

Why not I had a full scale grabble the wizard he disappeared and it got funnier from there;

I have a guy that kind of wanted to be a Lich Lord he is a Warlock undead so since we are doing a custom campaigin I worked in several things to the story line. Been quite fun but to make the story line work I created the Crown of Horns in 5e so it got quite funny when the Wizard failed the check and I told him he wanted the crown with out the other players knowing and gave him no directions on how to approach trying o get the crown. I like to let that happen by the players playing their character. The wizard started to get closer and closer to the Warlock who acted parniod (he was wearing the crown) which was funny because that is a side effect of the Crown but I did not tell him to act that way it came nautral. Dumb Barbarian knows something is wrong but not sure what grabs wizards and shenanigans ensued.
 

I would rule that grabbing an ally (or other willing/unconscious target) falls into the 'use an object' category of actions. Then if you want to move them around, use the standard dragging/carrying rules.

Right in the rule book on grapple and movement

Moving a Grappled Creature. When you move, you
can drag or carry the grappled creature with you, but
your speed is halved, unless the creature is two or more
sizes smaller than you.
 

Right in the rule book on grapple and movement

Moving a Grappled Creature. When you move, you
can drag or carry the grappled creature with you, but
your speed is halved, unless the creature is two or more
sizes smaller than you.

I would apply the speed being halved only in the case of an unwilling target. Point is, I wouldn't use the grappling rules at all for a willing target.
 

When an ally is fallen, I've let my players deal with them as objects - carrying a dead body and carrying a suit of armor aren't any different to the game. I'm at a loss why a live, willing ally would be harder to deal with than that. I'd just treat it like objects, not grapple attack needed. But note that you may be encumbered or heavily encumbered carrying them.
 

I agree with UngeheuerLich that an uncontested grapple would still have a base DC even without a contested roll, simply because there’s a chance of the attempt failing (failing to secure a grip despite your ally not fighting against it, the grip,slipping while pulling said ally away, etc).

Have you required the same for when a PC is interacting with an object? Picking up a statue or suit of plate mail for example?

The game is pretty clear that's not the case for objects, why be inconsistent and put additional hardships for an unresisting ally?
 

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