D&D 5E Can you share your experience with a featless/multiclassless game?

toucanbuzz

No rule is inviolate
....Then resulted in all Fighters needing to also have it or they would 'suck in comparison'....
Reminds me of things like Power Attack from 3.5/Pathfinder. It was a "mandatory" feat, and there should be no such thing.

I don't use multiclass because it doesn't work like it did in AD&D and leads to goofball abuses and "builds" people find on the internet. Games run perfectly fine.

I still keep feats, but it's starting to feel like an older edition. There's 1/2 that no one will ever take, ever, and others that are mandatory for a particular "build." I've yet to come up with a fix that would suit me, but haven't tried a game without them (yet).
 

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Undrave

Legend
Nobody uses Multiclassing anyway so it doesn't change much. Feats on the other hand...

The three fighter feats that feel between them like losing basically half a class out of the game to me are the "hordebreaker" heavy armour master, the "you will fight me" sentinel and the "let someone else try first" polearm master. (Great Weapon Fighter, for all it's a power feat, doesn't change much about what the fighter does).

I think, especially as they are basically the non-magic classes even in a featless game I'd let the fighter pick a feat at (or after*) 6th level, 14th level, and 18th level, and the rogue at (or after) 10th as that is where they get extra ASIs in a featless game - and the value of these is nerfed when you're filling out second and third choice stats rather than your first choice.

Just an idea that I'll try if I ever DM a game again:
Create new fighting styles using the different bullet points of said feats, Fighters can swap a Bonus ASI for another fighting style:

I always felt like some of the feats were originally 'advanced Fighting style' that were turned into feats (and thus available to everyone) when it was decided the Fighter should "get more feats" because that's what it had in 3.X and they wanted to bring back that 'tradition' that only really existed for one edition.

Heavy Armour Master, Sentinel, Polearm Mastery, etc etc. There is a bunch that scream 'upgraded version of fighting style'.

The Fighter basically had its class features hidden in the feat section. It was probably judge 'too complex' for the beginner class so they added the optional rule layer. Feats, IMO are Fighter Class feature so if you ban feat I would still allow Fighters to get them.

Nobody but a Fighter would take a Feat before they maxed their main stat so if you stay below the second ASI level you'll probably not see much feats, especially if you don't allow variant humans.
 

Prakriti

Hi, I'm a Mindflayer, but don't let that worry you
I ran a group through Lost Mine of Phandelver and Storm King's Thunder without feats or multiclassing. It was fun. People leveled up their characters when it was time to do so and didn't agonize over min-maxing vs. staying true to their character, which is what always seems to happen when feats and multiclassing are on the table.

In all the years I've been playing 5E, I have never seen anyone choose to multiclass because it made sense for their character. They only ever did it to increase their DPR.
 

el-remmen

Moderator Emeritus
Unless I was running BECMI, it'd feel weird to not have multiclassing. But in my games players choose to multiclass based on narrative choices and in-campaign events, rather than specific builds. The bard multiclassed to wizard b/c his thirst for knowledge made him realize that there was a whole field he could know more about. The tiefling started as a ranger who was fleeing the urban origins of her clan for the wilderness, but later decided to embrace and pursue the sorcerous lineage she had once eschewed.

As for feats, same basic deal. Certainly people aren't picking the same ones: The druid took the Healer feat and the bard/wizard took the Observant feat. The ranger hasn't gotten a stat raise or feat chance yet because of how she chose multiclassed levels. The barbarian took an ASI at 4th.

We don't play with the variant human.
 



Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Nobody uses Multiclassing anyway so it doesn't change much. Feats on the other hand...





I always felt like some of the feats were originally 'advanced Fighting style' that were turned into feats (and thus available to everyone) when it was decided the Fighter should "get more feats" because that's what it had in 3.X and they wanted to bring back that 'tradition' that only really existed for one edition.

Heavy Armour Master, Sentinel, Polearm Mastery, etc etc. There is a bunch that scream 'upgraded version of fighting style'.

The Fighter basically had its class features hidden in the feat section. It was probably judge 'too complex' for the beginner class so they added the optional rule layer. Feats, IMO are Fighter Class feature so if you ban feat I would still allow Fighters to get them.

Nobody but a Fighter would take a Feat before they maxed their main stat so if you stay below the second ASI level you'll probably not see much feats, especially if you don't allow variant humans.

IIRC, most of the features the playtest's fighter had have been transformed into feats or Hunter ranger's archetypes features.

Initially the feature choices you now see in the Hunter was part of the basic fighter's progression and you had maneuvers that looked somewhere between feats and BM's maneuvers.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Anyone attempt banning feats for ASI, but allow variant humans to grab a feat at creation?
Yup, I do, but I usually work with my players to pick a feat that makes sense with their origin story. So its mostly skill or extra proficiency, or feats that adds a layer of personality to a character (Observant, Keen Mind, etc).

The new ''X-touched'' feats from Tasha's are also great for this kind of thing.
 

Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
Haven't run/been in a game that forbids either. However, since the 5e PHB first dropped, I haven't seen anyone multiclass. There's been some talk about doing so, but it just never happens. As far as feats, they tend to be few and only occasionally chosen.
 


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