(Casual D&D) A Game of Trust

Niccolo ignores the crass nature of Aerda's statement.
Continuing to play and to enjoy himself for the first time in days, the Bard launches another Piece: 'Gambinni's 7th Caprice', the pizacotto 16th Notes joyfully suffusing the room with the mood of a Spring festival.
 

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Merrim readily agrees to Niccolo's proposal. She flashes Aerda a disappointed look, "Don't you realize that the best way to gain information from folks is to befriend them and entertain them? I don't MILK anyone. I provide a nice service, entertain people and bring moments of sunshine into their lives. Some need more sunshine than others it seems." With a big Haruummph she goes to prepare "Mayor Bumpgardner's Clothes Woes" for a performance.
 

Sigh

Aerda stops at merrim's words. "You misunderstand me once more. A silver piece or a gold piece is alot for many common folks. I just urge you to exercise generosity, don't make them feel like you are performing for profit, which, I'd hope you are not." He whispers that before the songs start. THEN he goes to a Room.

Tonight Aerda begins his latest masterpiece, Craft check= 22.. tell me how far ive gotten. It will be of Sir Exantrius's passing, with a darker undertone that will be the shadowy figure he saw in the distance that one night. Ill post a more in depth description of the painting after I learn what kind of progress he has made.
 

The two old men leave soon after the start of your next act -- the moustached one passes along an extra silver to you, nodding and sharing his thanks.

Before they leave, a group of nine youths come in, around the barkeeps' age. They're rather rough-looking -- or at least they try -- but already full enough of drink to be jovial. They come to provide the interested audience so necessary to a good show, although one -- perhaps more sober -- seems obliged to stay off at the edge of the group, disinterested in the child's play.

A short while afterward, a chiseled man in a well-worn breastplate saunters in tiredly, hand remaining on the hilt of his shortsword. He makes eye contact with the blonde-haired seeming "leader" of the youngsters, pointing his leather-clad finger first at his own eye, then at the youth: "I see you." The young man merely grins knowingly, and whispers something into the ear of the girl next to him.

The armored man finds a seat at the bar next to the young woman: "Elriah, how goes this evening?" They engage in some polite conversation, but she still seems quick to leave. He seems indifferent to this, and to your show as well -- although as drinks are ordered more and more you seem to become the center of his attention.

Once you clear out, between the youths and this other man take 4 silver and one gold -- the one gold coming from this older man, of course.

(Feel free to backtrack into any conversations you might want in that duration.)

Aerda: You find that these rooms are indeed rather nice, very comfortable, with little touches of decoration here and there -- carving in the bed-posts, a wrought-iron candle-holder -- that, while slight, are really very tastefully done.

As far as your painting is concerned, assuming a relatively small canvas (up to nine square feet), you manage to get the underpainting pretty satisfactorily finished and set to dry. With a layer of color, and a few more layers for nuance, you should be good to go.
 

Merrim gives Aerda a shrug. "You must have me confused with a halfling or something. I don't perform for profit. I do it for fun." Merrim will continue to perform for a bit, and will then ask the innkeeper if she can get a bath here. She will also inquire as to whether there is an orphanage or other local place that she can donate her earnings to.
 

The young man thinks for a moment: "Yeah, I can draw a... have a bath drawn for you. A silver sound like a good price?"

"Oh, there's an orphanage down in the Boddies... That's the halfling district..." He gives you some rather detailed directions -- it sounds like a rather far walk, but not too hard to find.
 

I'm back!

Fendric listens to the performances of his companions with great interest and an even more grateful heart; it's just what he needed to take his mind off of the great evil outside the wall.

As the performances come to an end, Fendric will sidle over to the bar, order another ale, and ask the barkeep where he might find Brother Milos Premule.
 
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Painting.

A painter set for travelling he is. Aerda assembles the frame for the canvas from a set of wood lengths, held together by tounge and groove edges. The thick canvas he stretches and attaches to the frame easily, a mechanism on either side aiding with the stretching. He adjusted it to be a rectangle, two feet by four feet, nine feet square. He props it up on a collapsable easel that was stored, ironically, in part of his quiver. The pigments he uses are chosen carefully, and they produce an array of colors. He paints with a knife, a painting knife, with a long handle and a head on either end.
 

:: Allowing his tangled locks to fall over his face, Draven walks away from the bar to an open table directly across (or as close as possible) from the breast plate wearing veteran. With great exageration he pulls the chair out slowly, attempting to gain the mans attention. He takes a seat, staring at the man, his face stone. ::
 

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