LeShay challenge rating...what should it be if converted to the epic bestiary?
I've been looking back over this, and I have to wonder: what are you defining as a "tough" encounter? In most people's dictionaries, "tough" and "difficult" mean more or less the same thing, so you differentiating between them makes for a bit of confusion.From what I have read (and a bit of reading between the lines)
1 solo monster = tough encounter for 4 (or is it 5?) PCs of the same level
1 elite monster = tough encounter for 2 PCs of the same level
1 monster = tough encounter for 1 PC of the same level
4 minions* = tough ecounter for 1 PC of the same level
*In one of the earlier previews they stated that 20 goblin minions would be a good encounter for 5 PCs of the same level. So we can assume four minions are set up for every PC.
It is the difference between a tough encounter and a difficult (50/50) encounter that leads me to believe that 4E PCs are roughly equal to one elite monster of the same level.
Wow... I can't believe I said that 1 bulette is equal to 4 PCs - I apparently wasn't paying attention to pssthpok's post, and evidence from the devs - 2 PCs = 1 elite. So two elite bulettes would give a party of 4 PCs "a run for their money". Now, the question is: are they really basing these measurements off a 5-person party like they're saying, or going with a 4-person party? If it's the former, then I think the comparison would be more along the lines of 2.5 PCs = 1 elite. Two elite bulettes would then, like I said, slightly overmatch a 4-person party (by about 1.25 to 1). If it's the latter, well... it certainly makes it easier to calculate things, but it would skew everyone else if they were trying to use the 5-person party to calculate power levels.Assuming that 5 PCs are a "standard party", we can also assume that a single bulette (an elite) is equal to 5 PCs - it slightly overmatches 4, but not enough to make it a really hard encounter. Two of them, however, would "give them a run for their money" - it would be roughly 1.5 times the party's power level (assuming that a second bulette adds only a fraction of power to the first, not doubles it outright).
Where's the quote? I went through all the information on the 4E page, and I didn't find this.The reason that works (but doesn't validate your argument) is because monster level and PC level are not the same thing in 4E (something that has been outlined in the previews).
I did some number-crunching, and I think I know the equivalencies now. Let's say, for the sake of argument, that 1 monster = 0.9 PCs (that is, a monster is 90% as powerful as a PC of equal level - hey, we agree on something!). Now, since power levels are based on a 5-person party, an elite is actually 2.5 times as powerful as a normal monster, and a solo 5 times as powerful. A minion would be roughly equal to 1/5 of a PC. I added in the "henchman" monster, because there seems to be too large a gap between normal and minion. That would mean:So a 5th-level monster is not as powerful as a 5th-level PC. Monster level is now purely used to determine at what level one such monster is a typical opponent for a PC of that level.
dante58701 said:LeShay challenge rating...what should it be if converted to the epic bestiary?
Kerrick said:I've been looking back over this, and I have to wonder: what are you defining as a "tough" encounter? In most people's dictionaries, "tough" and "difficult" mean more or less the same thing, so you differentiating between them makes for a bit of confusion.
Wow... I can't believe I said that 1 bulette is equal to 4 PCs - I apparently wasn't paying attention to pssthpok's post, and evidence from the devs - 2 PCs = 1 elite.
So two elite bulettes would give a party of 4 PCs "a run for their money".
Now, the question is: are they really basing these measurements off a 5-person party like they're saying, or going with a 4-person party?
If it's the former, then I think the comparison would be more along the lines of 2.5 PCs = 1 elite. Two elite bulettes would then, like I said, slightly overmatch a 4-person party (by about 1.25 to 1).
If it's the latter, well... it certainly makes it easier to calculate things, but it would skew everyone else if they were trying to use the 5-person party to calculate power levels.
Where's the quote? I went through all the information on the 4E page, and I didn't find this.
And what is a "typical" encounter? You keep saying this, but you haven't actually shown us what you think a standard encounter is. I'm not trying to be adversarial here, I'm actually wondering - like I said, you use "tough" to mean less than "difficult" and I'm not seeing the difference.
I did some number-crunching, and I think I know the equivalencies now. Let's say, for the sake of argument, that 1 monster = 0.9 PCs (that is, a monster is 90% as powerful as a PC of equal level - hey, we agree on something!). Now, since power levels are based on a 5-person party, an elite is actually 2.5 times as powerful as a normal monster, and a solo 5 times as powerful. A minion would be roughly equal to 1/5 of a PC. I added in the "henchman" monster, because there seems to be too large a gap between normal and minion. That would mean:
1 minion monster = .22 PC (1/5-1/4)
1 "henchman" monster = 0.45 PC (1/2)
1 normal monster = 0.9 PC (1)
1 elite monster = 2.25 PC (2)
1 solo monster = 4.5 PCs (4-5)
This is very close to what we've been seeing in the previews (and what the devs have been intimating), and dovetails with what James was saying: the PCs "get up in the morning and have a fun encounter: there are multiple monsters that are close to the PCs' level, so the total encounter level is higher than their level." 20 goblins vs. 5 PCs? Higher encounter level (1.3:1). 2 elite bulettes vs. 4 PCs? Higher encounter level (1.25:1). I don't think they're designing encounters to be like 3E - one after another after another. Encounters in 4E will be more exciting, more cinematic, and more "do or die". I think they'll be designed so there will be one or maybe two big battles like this before the PCs can go home or back to camp or whatever and rest up.
Upper_Krust said:Howdy dante mate - merry christmas dude!
I have it down as CR 31 in version 6 if thats any help.
dante58701 said:Merry Christmas!!!![]()
dante58701 said:Thanks for that, are you planning any Christmas type specials?
Yes, level - a measure of determining power.It doesn't skew anything because you don't calculate power levels in 4E, you just pick monsters of a given level that tally up to the number of PCs in your party.
I was thinking about this a bit, and I realized something - resources aren't the same in 4E as they are in 3E. Specifically, they're largely rechargeable. Using up 25% of your resources is going to be very hard to do in 4E with per-round and per-encounter abilities abounding, and healing is far more prevalent, meaning that PCs can handle greater challenges (like the 50/50 encounter that James was talking about) both singly (1/day) and repeatedly (multiple encounters in the same day). I think when they say 1 normal monster = 1 PC, they mean 1 normal monster = 1 PC. There's no difference in power level here - they are the same.Tough as in challenging, but unlikely they will lose (unless extreme dice rolled or the PCs are stupid). While the math paints a tough encounter as a 75/25 chance in favour of the PCs thats slightly misleading because encounters are resolved over multiple rounds, so if one PC 'goes down' the others can adapt their tactics to fall back/escape etc.
Kerrick said:Yes, level - a measure of determining power.
Kerrick said:I was thinking about this a bit, and I realized something - resources aren't the same in 4E as they are in 3E. Specifically, they're largely rechargeable. Using up 25% of your resources is going to be very hard to do in 4E with per-round and per-encounter abilities abounding, and healing is far more prevalent, meaning that PCs can handle greater challenges (like the 50/50 encounter that James was talking about) both singly (1/day) and repeatedly (multiple encounters in the same day). I think when they say 1 normal monster = 1 PC, they mean 1 normal monster = 1 PC. There's no difference in power level here - they are the same.
James Wyatt said:-- "See, in 3e there's a basic assumption that an encounter between four 5th-level PCs and one CR 5 monster should drain away about 25% of the party's resources, which primarily translates into spells (and primarily the cleric's spells, which determine everyone else's total hit points). What that actually means is that you get up the morning, then have three encounters in a row that don't reallly challenge you. It's the fourth one that tests your skill—that's where you figure out whether you've spent too much, or if you still have enough resources left to finish off that last encounter. Then you're done. So basically, three boring encounters before you get to one that's really life or death....It kind of makes sense, mathematically. The problem is, it's not fun. So what lots of people actually do, in my experience, is get up in the morning and have a fun encounter: there are multiple monsters that are close to the PCs' level, so the total encounter level is higher than their level. There's interesting terrain and dynamic movement. Sometimes there are waves of monsters, one after another. Whew! It's a knock-down, drag-out fight that could really go either way. And it's fun!"