gabrion said:
Well just remember that the post I was repsonding to was calling finesse fighters underpowered. I never claimed the swashbuckler guy would be amazing, but underpowered is definately not the way to describe him. Since you did such an injustice in your explaination though, let me say a few things.
One point to keep in mind is that via point buy it is far easier to get a character with multiple mid/high stats than one or two really high ones. Since the fighter will require a high STR to do a lot of damage, having to pump a bunch of points in it will be much more taxing than having the swashbuckler raise multiple abilities, all of which will eventually add to his damage. This is an automatic advantage for the finesse fighter.
Also on stats, your comparison was really unfair with the "standard array." I think a better example would be using 28 point buy which could give him 14s in STR, DEX, CON, and INT, with a 10 in WIS and 8 in CHA. That gives him a total of +6 to damage, while the fighter, if he is willing to spend over half his points to max strength and wields a two handed weapon would do the same.
A fair point, but I think you're overstating it. First, not everyone uses point buy (even though I do) and one thing that the standard array is good at is demonstrating priorities. Rolling, you are probably less likely to get get four mediocre stats than to get one higher stat and a few mediocre ones with a poor stat or two.
Second, I'm not sure at what point the CoC gets the dex to damage bonus but he doesn't get it starting at first level. To even out a 28 point buy comparison, we should probably look at 8th level (when you could first take Champion of Corellon levels). So the champion started with str 14, dex 16, con 12, int 14, wis 10, cha 10 and now has str 14, dex 18, con 12, int 14, wis 10, cha 10. The fighter started with (lets say) Str 17, Dex 13, Con 14, Int 10, Wis 10, Cha 8 and now has Str 19, Dex 13, Con 14, Int 10, Wis 10, Cha 8. With his elven courtblade, the Champion of Correllon will get +9 damage and the fighter will get +6-- +2 for being able to power attack for the greater weapon focus difference. It's still pretty similar.
The same logic holds later on when it comes to buying items, it is a lot cheaper for the finesse guy. Why? Well the fighter has to buy a belt of STR +6 for 36,000 to add 4 points of damage, while the swashbuckler can add gloves of DEX +2, belt of STR +2, and headband of INT +2 for 12,000 gp, adding 3 points of damage.
He could if there were a belt of strength +2. Since there isn't, however, he'll have to dex or strength at the +2 mark.
Or if he spends as much as the fighter, he can increase damage output by 6 points. The fact is that having muliple abilities add to damage is far more efficient.
It's certainly more flexible and can be more efficient. However, it's important to keep in mind that there's more than one way to add to damage. For instance, taking the 8th level stats and advancing them to 11th level where they may have enough money for the items in question, it's important to note that the Champion of Correllon will be attacking at +17/+12/+7 [+11 BAB, +5 dex (w/gloves), +1 weapon focus] while the fighter will be attacking at +20/+15/+10 [+11 BAB, +7 str (w/ belt), +2 greater weapon focus]. So the fighter can use power attack to turn the attack bonus differential into 6 more points of damage. It's important to remember that strength adds attack and damage for the fighter whereas the CoC only gets to add one ability to his attacks AFAIK.
Alternatively, a fighter who wants to beat the Champion of Correllon for damage could spend his money on a better weapon instead of going from a belt +4 to a belt +6. 20kgp should net him one or two plusses of special abilities on the weapon which will easily outdamage the stat booster damage adds. (+2 damage is less than +3.5 from an energy enhancement or even +3 from straight up enhancement bonus +more power attack).
Lets not forget that while we are discussing damage output, this game also has other aspects, such as skills. The swashbuckler shines here as well.
True, but so do barbarians, paladins, and high int, multiclassed fighters (at least potentially). The single classed fighter is about the only class that doesn't do skills well. The other classes can be very competitive in damage as well. I chose the fighter as a comparison point because: 1. I think fighters are the basic fighting class from which things should be measured and 2. Fighters are fairly easy to compare.
If we are going to talk finesse fighters we should give a shout out to the Iajutsu Master too, but I don't think that is really fair. In any case, I still maintain that finesse fighters don't own the game by any means, but a comment about them being underpowered shows a lack of understanding.
I'm quite sure that finesse fighters can be effective, but it takes a fair amount of skill to create an effective finesse fighter and to keep the finesse fighter effective. My experience indicates that, if I see a random finesse fighter at a con table, he's likely to be underpowered--and if he isn't underpowered, he's making up for his lack of damage dealing capability by doing something else.