Champions of Valor

bolower

First Post
Hi,

I'd like to discuss about this book (Champions of Valor). What do you think about that? Is it funny and useful to read it ?
 

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I've looked at it twice in the store, and put it back both times.

I want to like it, really, I do, and I know I'm not necessarily in the majority here, but it looks like it stinks. I can't bear to spend my own money on it.

Maybe if everything in the book wasn't geared toward paladins. (Yes, I know not everything is geared towards paladins, but about half the stuff is, which is entirely too much)

Brad
 


cignus_pfaccari said:
(snip) I want to like it, really, I do, and I know I'm not necessarily in the majority here, but it looks like it stinks. I can't bear to spend my own money on it. (snip)

I finally bought it last night and thought I would have the same reaction after the fairly dismal Champions of Ruin.

Even though I only ever DM, I found the book terrific. There's an absolute mother lode of FR lore here that can be mined for adventure/campaign hooks and to add extra flavour to an FR game.

Colour me impressed... despite expecting that it would be another dud like Champions of Ruin (which, admittedly, had its good bits but overall was a disappointment).
 


Reasonably decent, and better than Champions of Ruin. (Though I was much more interested in the subject of CoR. *sigh*)
 

That makes two of us, Arn. I know I was hoping for more insight into making anti-heroes in the realms OR even more insights into say...demon worship/fiend worship.
 

Up front: I'm a big Realms fan, so take this with a grain of salt.

Disclosure out of the way, I think this book is a solid Realms resource, that is equally useful to players and DMs.

It's the first book I've seen that really uses substitution levels properly. That is, several of the monk, druid and paladin organizations the substitution levels are designed for are themselves fully fleshed out later in the book, and properly (read: thematically) fit Realmslore while remaining reasonably balanced. These organizations are termed ‘Valorous Organizations.’

Something else I like about this tome is that it introduces new Realmslore. I like how the designers saw fit to give enough fluff and crunch to run whole campaigns around (such as a campaign set in Impiltur, where the players build valorous characters that are members of the Knights of Imphras II, and do such things as questing for the lost blades of Imbrar and putting down various fiends and worse from the era of ancient Narfell).

Additionally, CoV lists 66 minor valorous organizations that characters could be a part of or be made to interact with by DMs. It also has a fairly creative list of 50 things for valorous characters to do.

When new Realms sourcebooks come out, I don't always have the time to read them word for word. This is the first book since Lost Empires of Faerûn that I've wanted to read cover to cover (I'm on page 81; 157 pages in the book).

J. Grenemyer
 

I agree with your post, Sanishiver (LEoF was great book, too!). I wish a similar type of detail had been given in Champions of Ruin both in terms of substitution levels and campaign ideas. Ahhh, Champions of Ruin: what a lost opportunity.... :(
 

Well I know I thoroughly enjoyed LEoF a great deal. The Fluff was grand and the crunch, very solid. I just wish CoR had followed in that way. While the material in CoV isn't something I need, I am glad they went to that level of detail.
 

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