Li Shenron
Legend
Has anyone tried any of the following, or otherwise what do you think about it? The idea is to allow effectively everyone who meets the prerequisites to do what these feats allow, without actually needing to "purchase" the feat. At least I heard someone did this with Weapon Finesse.
The concept stems from the fact that many feats have a double cost, once to take it and second to use it. Also some of these feats are either the root of a feat chain (in which case they tend to be quite low-powered) or the end of a feat chain (in which case they are indirectly costly).
The following feats came to my mind, each of which is an issue by itself...
Weapon Finesse
As a rule it would become that anyone wielding a light weapon (or a rapier, whip or spikd chain) can either use Str or Dex for attack rolls.
Power Attack / Combat Expertise
Anyone with Str 13+ can trade a penalty to attack rolls for a bonus to damage up to BAB (depending on weapon size, see PHB); anyone with Int 13+ can trade a penalty to attack rolls for a bonus to AC up to BAB or 5.
In my experience these 2 feats are mostly taken because they are requisite for something better, and then they are used only occasionally.
Two-Weapon Fighting / Improved Two-Weapon Fighting / Greater Two-Weapon Fighting
A character with Dex 15+ automatically has 2WF, a character with 17+ and BAB 6+ automatically has I2WF, and a character with Dex 19+ and BAB 11+ automatically has G2WF.
In my exp. it's rare to take I2WF and G2WF because of the penalties.
Alternatively, only the 1st feat might be taken normally and grant all the benefits given time.
Spring Attack / Shot on the Run / Ride-by Attack
The first 2 could become a general rule that you can take an attack in the middle of a move, as long as you have Dex 13+, BAB 4+, Dodge and Mobility - plus Point Blank Shot for ranged attacks.
In my exp. these feats have too many (low-powered) requisites for the benefit they grant.
Ride-by Attack is a separate issue because its requisite are very low, and basically it would become an extra benefit of Mounted Combat.
What good/bad consequences do you think this would have on the game?
The concept stems from the fact that many feats have a double cost, once to take it and second to use it. Also some of these feats are either the root of a feat chain (in which case they tend to be quite low-powered) or the end of a feat chain (in which case they are indirectly costly).
The following feats came to my mind, each of which is an issue by itself...
Weapon Finesse
As a rule it would become that anyone wielding a light weapon (or a rapier, whip or spikd chain) can either use Str or Dex for attack rolls.
Power Attack / Combat Expertise
Anyone with Str 13+ can trade a penalty to attack rolls for a bonus to damage up to BAB (depending on weapon size, see PHB); anyone with Int 13+ can trade a penalty to attack rolls for a bonus to AC up to BAB or 5.
In my experience these 2 feats are mostly taken because they are requisite for something better, and then they are used only occasionally.
Two-Weapon Fighting / Improved Two-Weapon Fighting / Greater Two-Weapon Fighting
A character with Dex 15+ automatically has 2WF, a character with 17+ and BAB 6+ automatically has I2WF, and a character with Dex 19+ and BAB 11+ automatically has G2WF.
In my exp. it's rare to take I2WF and G2WF because of the penalties.
Alternatively, only the 1st feat might be taken normally and grant all the benefits given time.
Spring Attack / Shot on the Run / Ride-by Attack
The first 2 could become a general rule that you can take an attack in the middle of a move, as long as you have Dex 13+, BAB 4+, Dodge and Mobility - plus Point Blank Shot for ranged attacks.
In my exp. these feats have too many (low-powered) requisites for the benefit they grant.
Ride-by Attack is a separate issue because its requisite are very low, and basically it would become an extra benefit of Mounted Combat.
What good/bad consequences do you think this would have on the game?