JamesonCourage
Adventurer
Sorry for the long delay, I left the site for about a week to wait out them fixing the social media sidebar issue. They didn't, but at least I can Adblock it.
These two rules alone will probably solve a lot of issues we'll see here.
If they don't have a reason to be together then why did you make them? What can you guys alter to fix this? What sounds fun? What would you guys like to do as a group? What idea appeals to all of you?"
And then you go from there.

I'm just saying that sandbox games don't need to be what you've described. They can be what I've described. And in that manner, it can be a lot more like real life (where like-minded individuals team up for goals that they set themselves), which tends to work out okay most of the time. Not that this is what everyone wants (a lot of fantasy follows what your "here's the reason you guys are together" structure), of course.
Hopefully we'll get to address this.When I've been a player in those campaigns, I've felt that they are random, unconnected events.
I have no idea why these players made these characters as a party. They could all be great fun individually, but as a group, they should be aiming to make a group. I have five basic rules of character creation that every PC in my campaigns must adhere to. Rule number one is "the character must work in a group." Rule number three is "the character must have a reason to be with the party."Player 1 wants to find his father and he is spending his time talking to contacts and attempting to track down his last known location. Player 2 wants to become the head of the thieves guild and spends his time coming up with plots that will eventually lead him there. Player 3 wants to be a pirate and spends his time at sea robbing ships. Player 4 wants to track down a holy relic of his faith that was stolen by Orcs.
These two rules alone will probably solve a lot of issues we'll see here.
Exactly! Ask the players "and why are these PCs together? Why would they stay together? What's the motivation for the group? Are they just amazing friends? Is that friendship stronger than all other motivations (like morals, personal wants, etc)?There is no real reason for the PCs to help each other or adventure together other than an arbitrary reason they make up themselves or the DM forces on them. They have no common goals so they aren't really a team. They are instead just a bunch of individuals who happen to be nearby each other.
If they don't have a reason to be together then why did you make them? What can you guys alter to fix this? What sounds fun? What would you guys like to do as a group? What idea appeals to all of you?"
And then you go from there.
If we do it the way you laid out, I certainly agree!Which isn't really a story, it's a bunch of dueling egos attempting to get as much game time for "their" story over everyone else's. Or, for less motivated players, it's a bunch of waiting around wishing someone would take charge and lead the game in an interesting direction.
I don't mind it. My brother often runs those kinds of games, and they're great fun. If people like it, go for it! It's not sandbox-y, but if that's not your preference, I don't mind at allI like structure. I like the idea that the DM says "Here's the reason you guys are together. Here is your goal. Now try to accomplish that goal using any means at your disposal."

I'm just saying that sandbox games don't need to be what you've described. They can be what I've described. And in that manner, it can be a lot more like real life (where like-minded individuals team up for goals that they set themselves), which tends to work out okay most of the time. Not that this is what everyone wants (a lot of fantasy follows what your "here's the reason you guys are together" structure), of course.
Hopefully you can see where I approach sandbox games from (at character creation, at least). It wouldn't be like that at all in my campaigns.To me it's the difference between throwing a bunch of actors on stage and saying "ACT!" and saying "This is a play about the Civil War. You are all Union soldiers who are trapped in a cave while a battle goes on around you. You've been ordered to get a message to your commander but there are a bunch of Yankee soldiers between you and your destination. Now...ACT!"