To me, there is a logical reason to do it with the statistic large (i.e. as the primary attention-grabbing item) and the modifier small (i.e. as the secondary item).
That reason is the human brain's capacity to learn and remember things.
If I say to you my Strength is 14, who doesn't know that I have a +2 modifier? Anyone who plays regularly will very quickly make those associations. Therefore the smaller number becomes largely used a backup or verification.
However if I say I have a +2 Strength modifier - what is my Strength score? You don't know, without looking at the smaller number.
Of course, one could argue you don't need to know the exact Strength score. But if that's the case why not just assign a modifier and not have a statistic at all?
I should say I would have no objection to a player doing it either way round at my table.
That reason is the human brain's capacity to learn and remember things.
If I say to you my Strength is 14, who doesn't know that I have a +2 modifier? Anyone who plays regularly will very quickly make those associations. Therefore the smaller number becomes largely used a backup or verification.
However if I say I have a +2 Strength modifier - what is my Strength score? You don't know, without looking at the smaller number.
Of course, one could argue you don't need to know the exact Strength score. But if that's the case why not just assign a modifier and not have a statistic at all?
I should say I would have no objection to a player doing it either way round at my table.