keterys said:It might also be armor and shield together. That is a pretty big AC for that level, though, I'll admit.
Stalker0 said:One thing that actually concerns me about this character. He has to roll a 16 to hit his own AC. Now it could be that he's just very defense focused and that's why...but its one thing my friends are very worried about.
They played in Saga, and one thing they've said is that at high levels, everyone's defenses are so high no one can hit each other. I hope 4e doesn't fall into that trap.
Chowder said:Does anyone have any insight into this issue? It seems to me that if damage from basic attacks doesn't increase with level, but hitpoints do increase with level, then eventually actions which use basic attacks (OAs, charges) won't be worth doing.
VannATLC said:The Fighter's Combat Challenge that stops an opponent moving if they are hit by an OA (assuming it still exists);
I believe this is not actually an OA, but instead triggers an Immediate Interrupt.
Stalker0 said:If OAs become worthless at high levels, then feats that bump OAs also lose potency.
Kordeth said:One thing I think people need to get away from in 4E is the old "how hard is it for X character to hit himself?" test. PCs are designed to hit monsters, and monsters to hit PCs, and that's a far better comparison.
Stalker0 said:Agreed Kordeth, you caught me in the 3e mindset again
Though I do wonder how pcs are supposed to fight npcs in this game? I'm guessing npc classes will have generic defenses are perhaps a few pc like class powers.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.