Character Sheet Released


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Still, even with +3 plate, that's only 11... I wouldn't expect special materials to make up more than 2 points more.

And there's a +2 'misc' bonus from something too. Seems just a bit high.
 

keterys said:
It might also be armor and shield together. That is a pretty big AC for that level, though, I'll admit.

My initial thought to, but there's no reflex defense bonus for a shield.

My guess on the +2 misc bonus is it comes from his paragon path, a complete guess though.
 

Stalker0 said:
One thing that actually concerns me about this character. He has to roll a 16 to hit his own AC. Now it could be that he's just very defense focused and that's why...but its one thing my friends are very worried about.

They played in Saga, and one thing they've said is that at high levels, everyone's defenses are so high no one can hit each other. I hope 4e doesn't fall into that trap.

One thing I think people need to get away from in 4E is the old "how hard is it for X character to hit himself?" test. PCs are designed to hit monsters, and monsters to hit PCs, and that's a far better comparison.

For example, this dragonborn needs a 12 or better to hit the level 16 Artillery Ice Arcon Hailscourge. A 17 or better hits the Rimehammer, a level 19 soldier (the monster type that generally has high Defenses). For a Defender who, frankly, doesn't seem especially optimized for accuracy (she only has a 20 Str at 15th level, something a 1st-level Dragonborn could start with and could have jacked up to 24; she has no Weapon Focus or equivalent, etc), I don't really see the problem.

Chowder said:
Does anyone have any insight into this issue? It seems to me that if damage from basic attacks doesn't increase with level, but hitpoints do increase with level, then eventually actions which use basic attacks (OAs, charges) won't be worth doing.

The Dragonborn paladin dishes out 1d8+8 on a basic attack, for an average of 12.5. Compared to the 120 hp of the 16th level Ice Archon, that means the paladin smites it dead in 10 basic attacks. Given her 45% chance of hitting, she could still drop the Hailscourge in just over 21 rounds, on average. That's with no powers, no allies, and assuming straight average.

Personally, I think a free attack that knocks off 10% of a monster's hp on average is still plenty useful.
 

[sblock=Sidetrack to respond to VannATLC]
VannATLC said:
The Fighter's Combat Challenge that stops an opponent moving if they are hit by an OA (assuming it still exists);

I believe this is not actually an OA, but instead triggers an Immediate Interrupt.

My understanding of the D&DXP Pre-gen fighter is that it gets an immediate interrupt attack when an opponent shifts. This is not on OA and doesn't trigger Combat Challenge/Superiority (I can never recall the name).

However, the D&DXP fighter ALSO has an ability which stops opponents from moving if they are hit by the fighter's OA. It's this latter ability that I was referring to.[/sblock]
 

Stalker0 said:
If OAs become worthless at high levels, then feats that bump OAs also lose potency.

With the ability to do some insane crits, is an OA ever worthless? Can't you get higher level powers that qualify as a Basic Attack?
 

I don't particularly like the layout of the sheet.

Connected things are in different areas of the sheet, which is weird and I really don't like the way the modifiers are laid out. I've played with quite a few math-challenged people and having some, but not all of the modifiers lumped together and added off the sheet would definitely confuse them.

Its not particularly new-player friendly, either. And there doesn't really look like there is enough space.

Its a minor thing, since I rarely like other peoples' character sheets,
 

Kordeth said:
One thing I think people need to get away from in 4E is the old "how hard is it for X character to hit himself?" test. PCs are designed to hit monsters, and monsters to hit PCs, and that's a far better comparison.

Agreed Kordeth, you caught me in the 3e mindset again:)

Though I do wonder how pcs are supposed to fight npcs in this game? I'm guessing npc classes will have generic defenses are perhaps a few pc like class powers.
 


Stalker0 said:
Agreed Kordeth, you caught me in the 3e mindset again:)

Though I do wonder how pcs are supposed to fight npcs in this game? I'm guessing npc classes will have generic defenses are perhaps a few pc like class powers.

From what we've seen, there aren't going to be NPC classes. NPCs will mostly be built the same way as monsters. We know there are "class templates" to put on monsters, I expect non-monstrous NPCs will be best built the same way. Some might be statted out as fully as PCs, and the numbers still work for that--it just won't be the norm we should be expecting in 4E combats, and will probably require more careful tactics to overcome the nastiness of PC defenders.

Alternately, you might give the NPCs all the powers and features of a PC class and level, then just give them the Defenses, hp, and attack/damage that a monster of their level should have.
 

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