Satin Knights
First Post
For one shot questions, this is as good a place as any. And ask away, because we would rather get everything right and the way you like it than have something that needs fixing after the fact.
It would get a second round of effect, but Daze is limited to humanoids targets, and by 4 HD. Then, the opponent is immune for ten rounds. And it always ties up your action, while only sometimes tying up the enemy's action.
It will take about a year to get to 4th level in play-by-post, but spending a rare resource like a trait on something that will lose effectiveness over time is not the best course of action. The Magical Lineage trait should be spent on a spell you expect to use for most of your career. It also locks you out of taking the Focused Mind or Magical Knack traits, which I feel are equally as good.
Some examples of a good use of Magical Lineage. Reach + Cure Light Wounds or Reach + Shocking Grasp which upgrades over time to Reach + Intensify + Shocking Grasp. The first gives the witch healing at range which she normally doesn't have. The second is one that my draconic sorcerer in another game is making quite good use of. He is low strength and high dex. So, the Reach metamagic turns the spell from melee touch based on strength to ranged touch based on dexterity.
It would get a second round of effect, but Daze is limited to humanoids targets, and by 4 HD. Then, the opponent is immune for ten rounds. And it always ties up your action, while only sometimes tying up the enemy's action.
It will take about a year to get to 4th level in play-by-post, but spending a rare resource like a trait on something that will lose effectiveness over time is not the best course of action. The Magical Lineage trait should be spent on a spell you expect to use for most of your career. It also locks you out of taking the Focused Mind or Magical Knack traits, which I feel are equally as good.
Some examples of a good use of Magical Lineage. Reach + Cure Light Wounds or Reach + Shocking Grasp which upgrades over time to Reach + Intensify + Shocking Grasp. The first gives the witch healing at range which she normally doesn't have. The second is one that my draconic sorcerer in another game is making quite good use of. He is low strength and high dex. So, the Reach metamagic turns the spell from melee touch based on strength to ranged touch based on dexterity.
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