Shard O'Glase
First Post
I go back to trust the dice. If he can't roleplay his way out of the flaw, don't roleplay the flaw into more than it is.
Now in this particualr case I'd one go with the die roll and two explicetly state circumstance penalties.
Ok give me a diplomacy check, with a -2 circumstance penalty for being a foreigner, and another -2 for walking aorund in all your arms and armor. Oh you rolled a 10, with a -5 that ='s a 5.
When he sees a result of 5 he'll know he blew the roll, and wont expect much. By labeling the circumstance penalties and applying them across the board to other players(at least the outlander one) he can know of ways to reduce his penalties and imporve his chances.
Now in this particualr case I'd one go with the die roll and two explicetly state circumstance penalties.
Ok give me a diplomacy check, with a -2 circumstance penalty for being a foreigner, and another -2 for walking aorund in all your arms and armor. Oh you rolled a 10, with a -5 that ='s a 5.
When he sees a result of 5 he'll know he blew the roll, and wont expect much. By labeling the circumstance penalties and applying them across the board to other players(at least the outlander one) he can know of ways to reduce his penalties and imporve his chances.