Sepulchrave II
Legend
I thought that a thread dedicated to various characters might be nice. Matt, Jake et. al can go here in their umpteen incarnations. I figured it would be good to throw in a few other possible benchmark characters, as well.
Epic characters take so damn long to detail. I'm going to start with some non-spellcasters; it was pointed out that such characters can afford to invest in templates and monstrous races far more than spellcasting types, who are constrained by CL considerations. I'm assuming the following:
1) Elite array
2) Level cubed x 100 wealth
3) Revised item costs, proportional surcharge.
4) Continued nonepic BAB progression, 4 iterative attacks max.
5) Core only
There is a fair deal of min-maxing; I'm trying to test the limits of the system. Hopefully I can get some playtesting in this weekend. If you feel the urge to make any characters, please do - I know it's a long and tedious process, but I think we'll need a lot of them in order to get a perspective on how things progress.
First is Irix, an Erinyes. Erinyes make a solid, versatile base. He's a finesse fighter/archer.
*
IRIX (ECL 47?)
Male Erinyes Fighter 24; Medium Outsider (Baatezu, Evil, Extraplanar, Lawful); HD 9d8+144 plus 24d10+384; hp 705; Init +31; Spd. 60 ft., fly 50 ft. (good); AC 83 (+23 Dex, +8 natural, +14 armor, +16 shield, +12 deflection), touch 43, flat-footed 54; Base Atk +33; Grp +46; Atk +75 melee (1d6+35 +1d6 fire/15-20, +14 adamantine flaming speed rapier) or +62 ranged (1d8+19/19-20x3, +5 distance seeking speed composite longbow and +1 wounding arrow); SA Spell-like abilities, summon baatezu; SQ DR 5/good, darkvision 60 ft., evasion, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, SR 20, telepathy 100 ft., true seeing; Fort +49 Ref +52 Will +36; Str 37 Dex 56 Con 43 Int 23 Wis 25 Cha 20
Skills: Balance +63, Climb +59, Concentration +52, Diplomacy +45, Intimidate +41, Jump +79, Listen +43, Sense Motive +43, Spot +43, Tumble +67
Feats: Combat Expertise, Combat Reflexes, Dodge, Epic Prowess, Epic Weapon Focus (Rapier), Epic Weapon Specialization (Rapier), Mobility, Epic Will, Far Shot, Greater Weapon Focus (rapier), Greater Weapon Specialization (rapier), Improved Critical (rapier), Improved Critical (longbow), Improved Manyshot, Improved Initiative, Iron Will, Manyshot, Point-Blank Shot, Power Attack, Precise Shot, Rapid Shot, Shot on the Run, Spring Attack, Superior Initiative, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier), Whirlwind Attack.
Spell-Like Abilities: At will – greater teleport, charm monster (DC 20), mirror image (DC 17), unholy blight (DC 19). Caster level 12th. The DCs are Charisma-based.
Summon Baatezu (Sp): Once per day Irix can attempt to summon 2d10 lemures or 1d4 bearded devils with a 50% chance of success. This ability is the equivalent of a 3rd level spell.
True Seeing (Su): Irix continuously uses true seeing, as the spell (caster level 14th).
Equipment (10,382,300)
Gloves of Dexterity +20 (1,700,000)
+14 adamantine flaming speed rapier (2,335,820)
+15 mithral heavy fortification light shield (1,701,009)
Ring of protection +12 (891,200)
Cloak of resistance +14 (648,800)
Bracers of armor +14 (648,800)
Amulet of health +14 (648,800)
Belt of giant strength +14 (648,800)
+5 distance seeking speed composite longbow (+14 Str Bonus) (202,000)
50 x +1 wounding arrows (18,350)
Boots of swiftness (350,000)
+5 Tomes (Dex, Con, Int, Wis) (550,000)
Headband of intellect +6 (36,000)
Funds remaining: 8,121gp.
*
Skill breakdown (360 pts):
Balance: 18 (cc:36 pts) +23 (Dex) +2 (Synergy) +20 (boots) = +63
Climb: 36 +13 (Str) +20 (Boots) = +69
Concentration: 36 +16 (Con) = +52
Diplomacy: 36 +5 (Cha) +4 (Synergy) = +45
Intimidate: 36 +5 (Cha) = +41
Jump: 36 +13 (Str) +2 (Synergy) +20 (Boots) +8 (Speed)= +79
Listen: 36 +7 (Wis) = +43
Sense Motive: 36 +7 (Wis) = +43
Spot: 36 +7 (Wis) = +43
Tumble: 18 (cc:36 pts) +23 (Dex) +6 (Synergy) +20 (Boots) = +67
Edit: Tweaked to bring gear in line with ECL47 character.
Epic characters take so damn long to detail. I'm going to start with some non-spellcasters; it was pointed out that such characters can afford to invest in templates and monstrous races far more than spellcasting types, who are constrained by CL considerations. I'm assuming the following:
1) Elite array
2) Level cubed x 100 wealth
3) Revised item costs, proportional surcharge.
4) Continued nonepic BAB progression, 4 iterative attacks max.
5) Core only
There is a fair deal of min-maxing; I'm trying to test the limits of the system. Hopefully I can get some playtesting in this weekend. If you feel the urge to make any characters, please do - I know it's a long and tedious process, but I think we'll need a lot of them in order to get a perspective on how things progress.
First is Irix, an Erinyes. Erinyes make a solid, versatile base. He's a finesse fighter/archer.
*
IRIX (ECL 47?)
Male Erinyes Fighter 24; Medium Outsider (Baatezu, Evil, Extraplanar, Lawful); HD 9d8+144 plus 24d10+384; hp 705; Init +31; Spd. 60 ft., fly 50 ft. (good); AC 83 (+23 Dex, +8 natural, +14 armor, +16 shield, +12 deflection), touch 43, flat-footed 54; Base Atk +33; Grp +46; Atk +75 melee (1d6+35 +1d6 fire/15-20, +14 adamantine flaming speed rapier) or +62 ranged (1d8+19/19-20x3, +5 distance seeking speed composite longbow and +1 wounding arrow); SA Spell-like abilities, summon baatezu; SQ DR 5/good, darkvision 60 ft., evasion, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, SR 20, telepathy 100 ft., true seeing; Fort +49 Ref +52 Will +36; Str 37 Dex 56 Con 43 Int 23 Wis 25 Cha 20
Skills: Balance +63, Climb +59, Concentration +52, Diplomacy +45, Intimidate +41, Jump +79, Listen +43, Sense Motive +43, Spot +43, Tumble +67
Feats: Combat Expertise, Combat Reflexes, Dodge, Epic Prowess, Epic Weapon Focus (Rapier), Epic Weapon Specialization (Rapier), Mobility, Epic Will, Far Shot, Greater Weapon Focus (rapier), Greater Weapon Specialization (rapier), Improved Critical (rapier), Improved Critical (longbow), Improved Manyshot, Improved Initiative, Iron Will, Manyshot, Point-Blank Shot, Power Attack, Precise Shot, Rapid Shot, Shot on the Run, Spring Attack, Superior Initiative, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier), Whirlwind Attack.
Spell-Like Abilities: At will – greater teleport, charm monster (DC 20), mirror image (DC 17), unholy blight (DC 19). Caster level 12th. The DCs are Charisma-based.
Summon Baatezu (Sp): Once per day Irix can attempt to summon 2d10 lemures or 1d4 bearded devils with a 50% chance of success. This ability is the equivalent of a 3rd level spell.
True Seeing (Su): Irix continuously uses true seeing, as the spell (caster level 14th).
Equipment (10,382,300)
Gloves of Dexterity +20 (1,700,000)
+14 adamantine flaming speed rapier (2,335,820)
+15 mithral heavy fortification light shield (1,701,009)
Ring of protection +12 (891,200)
Cloak of resistance +14 (648,800)
Bracers of armor +14 (648,800)
Amulet of health +14 (648,800)
Belt of giant strength +14 (648,800)
+5 distance seeking speed composite longbow (+14 Str Bonus) (202,000)
50 x +1 wounding arrows (18,350)
Boots of swiftness (350,000)
+5 Tomes (Dex, Con, Int, Wis) (550,000)
Headband of intellect +6 (36,000)
Funds remaining: 8,121gp.
*
Skill breakdown (360 pts):
Balance: 18 (cc:36 pts) +23 (Dex) +2 (Synergy) +20 (boots) = +63
Climb: 36 +13 (Str) +20 (Boots) = +69
Concentration: 36 +16 (Con) = +52
Diplomacy: 36 +5 (Cha) +4 (Synergy) = +45
Intimidate: 36 +5 (Cha) = +41
Jump: 36 +13 (Str) +2 (Synergy) +20 (Boots) +8 (Speed)= +79
Listen: 36 +7 (Wis) = +43
Sense Motive: 36 +7 (Wis) = +43
Spot: 36 +7 (Wis) = +43
Tumble: 18 (cc:36 pts) +23 (Dex) +6 (Synergy) +20 (Boots) = +67
Edit: Tweaked to bring gear in line with ECL47 character.
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