Except I have never once said "I do not know, nor do I care" about WoTC. So my saying that about Coke doesn't say anything about WoTC.
I understand that, go back and read what I wrote if you have doubts. After that you dropped three paragraphs about Coke that I did not care about and then you wondered why I did not follow up on them...
Assuming that because I don't know everything and I don't care about anything, just because I do not know or care about a specific thing is ridiculous.
It is, good thing I never did that then... Remember when I said you always draw the wrong conclusions? This is one more of those.
I said it should be your answer for WotC as well because of your replies to my questions, not because you said this about Coke.
I do not know how to explain this to you better. Yes, if they learn we do not like it, they are going to work to make it something we like. But that does not necessarily mean they are making the design objectively better. It doesn't even mean that they are objectively "improving" the design when they work on it. They are "improving" it in terms of making it more like something the community likes.
Agreed, which is what I was saying, 'good design' here equals 'a large percentage of the people answering the survey like it'
You are conflating concepts.
No, I am using the same metric to determine good design that WotC is using.
You for some reason seem to insist that there is one that no one is using but that more objectively would measure that. Even if that existed, since no one is using that, it is irrelevant to what WotC is doing and explains nothing.
See, your assumption is wrong. The only time they are changing things because they are "not well designed" despite community feedback is for those things which are extremely out of line. Something which is not well-designed on a small scale, but is highly popular, will not be changed.
So let's cut to the chase here, because you keep dancing around this. Is the survey feedback used by WotC to determine whether to keep something and include it in 2024, whether to improve it and try again, and whether to abandon the idea altogether? A simple 'yes' or 'no' is all that is needed.
You are making a leap. You are conflating "well-designed" with "well liked" and assuming that those two things are the same or heavily related is a bad assumption.
No, it is a logical conclusion about how WotC determines good design. Tell me what other metric WotC uses to determine whether something is 'well designed'. Also, does the player feedback override that imaginary metric? As I said, if the survey says 85% like it and WotC's non-existent metric that you insist is real says the design is garbage, which one wins?
No, they are not looking for that answer. You keep assuming they are looking for that answer, but they aren't. If you look at what they are actually doing, it is quite clear that community acceptance takes precedence
Isn't that your answer then right here as to what the metric is that WotC uses to determine 'good design'? The metric is the percentage it got in the survey, as I insisted all along. That percentage tells WotC what to keep, what to improve and what to abandon, just like Crawford (and I) said. You are still contradicting yourself.
We can also drop the whole ‘good design’ thing, I am not sure why you bring this up in the first place.
My question simply was does WotC decide what to keep / improve / abandon based on player feedback (percentages). Good design is not really an explicit factor here, regardless of whether we agree on how WotC measures that.
I am still curious what other metric you think they are using to determine good design, but it is not relevant to the question I am asking.