Class that would complement a Scout/Ranger, Barbarian, Cleric and Vampire

With regards to psionic powers, could you provide an answer to the following:

4. If you spend 1 additional power point, this power’s duration is 1 hour rather than concentration. If you spend 2 additional power points, this power’s duration is 1 day rather than concentration. If you spend 4 additional power points, this power’s duration is 1 day per manifester level rather than concentration.
This is indicated on SRD:Psionic Dominate - D&D Wiki.

I cannot seem to find anything explaining how concentration relates to spell duration. It just says Duration: concentration. How then do you calculate the duration?
 

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With regards to psionic powers, could you provide an answer to the following:

4. If you spend 1 additional power point, this power’s duration is 1 hour rather than concentration. If you spend 2 additional power points, this power’s duration is 1 day rather than concentration. If you spend 4 additional power points, this power’s duration is 1 day per manifester level rather than concentration.
This is indicated on SRD:Psionic Dominate - D&D Wiki.

I cannot seem to find anything explaining how concentration relates to spell duration. It just says Duration: concentration. How then do you calculate the duration?

As long as you concentrate, which takes a standard action each round and should be considered "strenuous" activity, just as spellcasting and manifesting is. If the manifester doesn't need ot use a standard action at all and theoretically CAN maintain the power for a long time, a DM still shouldn't let him. After a while, endurance checks (Constitution check) should be called for until he's too tired to keep concentrating.

Also possibly of use to you, Rules on Overland Movement. Hint: If he thinks he can take a move and a standard action all day long to keep his mind slave marching with the party...he's WRONG.
 

Well this still sucks balls because even if he just dominates two people, he can have them dominated for 5 days (considering he would now be at level 10, insofar as there is no level adjustment for psions, something that I have yet to confirm) and still have 75 power points left over. :rant: that's just as ridiculous as the gimp. I don't want to be running around with the possibility of being dominated by that Foo. Shouldn't Psion class have a level adjustment? I looked on google and it seems as though there are no CLASS level adjustments whatsoever x_X.
 
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Mind Blank solves your problem, but is rather high level. Find a race that's immune to mind affecting abilities. Any undead would do, Warforged might get that, too. They get a lot of immunities...

There's also feats in the XPH (and the psionic section of d20srd.org) to give yourself large save bonuses against telepathy powers or cause the manifester using telepathy on you to experience pain. If you're really seriously concerned / hate him enough to devote resources just to screw him over.
 


Ok, sorry. Warforged does not get mind affecting immunity. Just Poison, Sleep, Paralysis, Disease, Nausea, Fatigue, Exhaustion, Sickening, and Energy Drain. Oh, and no eat to eat, drink, sleep, or breath. *eyeroll* God I hate Warforged...

There may be a feat or prestige class for the Cheese-forged to gain mind affecting immunity, if you can look at races of eberron.

If not...Warblade or Swordsage (latter has high base will saves and slight wisdom dependency) have access to the Moment of Perfect Mind maneuver. As an immediate acton, you can replace a will save with a Concentration check and not auto-fail on a 1. It's very easy to get a high concentration check.

You could also be some flavor of elf for their +2 saves against enchantments (Telepathy counts as Enchantment per the transparancy rules) or a Dwarf for a simple +2 on saves against all spells (again, powers should count for this). Then there's an armor or shield augment crystal (I forget) in Magic Item Compendium for a low price. Least gives +1 saves against mind affecting abilities, Lesser gives +3, and Greater gives +5. Those bonuses stack with a Cloak of Resistance's save bonuses. Note that you'd need masterwork, +1, or +3 armor, respectively, to attach those crystals to for the bonus.

But yeah, if you can't get immunity, jack your will save up stupidly high.
 

occult slayer get blank thoughts [immunity to mind-affecting effects (charms, compulsions, patterns, phantasms, and morale effects)] at his 5th level.
 

Is it just me or does this thread totally negate any will to use the occult slayer class at all?
http://www.giantitp.com/forums/showthread.php?t=141937

What do you think of playing as an Outsider Native it would force the Psion to expend a large amount of power points to dominate me and would also render me immune to holding and charm. Do the drawbacks beat the benefits? such as susceptibility to banish etc ?

This is the thread.
http://www.enworld.org/forum/d-d-legacy-discussion/49102-native-outsider.html
 
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Occult Slayer is an ok class, but not great, and IMO it's unlikely to "mesh" with whatever build you're working on before entering it. You're probably better off finding another route for mind affecting immunity, unless you want to be a dedicated mage slayer (ie, with the feat). Then I'd say a Hexblade 3 / Monk or Rogue 2 (I like monk for all good saves, but either gives Evasion to go along with Mettle) would be a good set up to go into Occult Slayer. Either be a human and take Able Learner feat to make cross class skills less expensive, or dip Factotum (from Dungeonscape), which gets all skills as class skills. You could even dip Factotum AND take able learner, and then you'd basically treat all skills as class skills all the time...

Again, wht kind of role do YOU want to play? The build I described above, with proper feats (Mage Slayer, Combat Reflexes, Stand Still, Exotic Weapon Proficiency: Spiked Chain, etc...) would be a good melee character who can absolutely destroy any spellcaster he gets near. Obviously if you wanted to make a caster, that build's no good, though.

One of my old characters was a Dwarf Cleric / Church Inquisitor. Between wis-based casting and two classes with good will saves (not to mention the dwarven +2...), his will save was practically unbeatable without even any twinking. Lots of options you could go with...

EDIT: Yeah, Native Outsider would make it a little tougher for him to dominate you. If you do this, make absolutely sure not to brag about it to him at all. Try and let the fact you're not a humanoid slip under the radar as much as possible, don't bring it up at all. Then when he does decide to turn on you and doesn't use enough PP (be clear what he's augmenting it for, such as "You spending X PP to make it last day/level?"), declare it fails and he can't change how he augmented it after the fact. You now have an extra turn to revenge the hell out of him. :)
 
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Another option if you're a mid level arcanist: Create a Contingency stating that if you're affected by any enchantment or telepathy effect, that a Protection From Evil spell is cast upon you.

Until you get to that level, behind his back you may want to seek out a higher level wizard to cast Contingency on you for this purpose except more specifically, "If douchebag the psion* manifests any telepathy powers on me, cast protection from evil on me." That way if some peon uses an enchantment on you, the contingency isn't wasted and you don't have to go back and buy another one.

*That may or may not be his character's name, I wouldn't know.

Relevant spell text:
"Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect."

If you can cast 3rd level spells, Magic Circle Against Evil works the same way and has a moderately long duration. Not long enough for a few castings to protect you 24/7 until very high levels, but it's also a thought.
 

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