Classes by primary stat

Klaus

First Post
Strength (6 classes) - Barbarian, Battle Cleric, Fighter, Paladin, Warden, Warlord

Constitution (1 class) - Infernal, Vestige and some Star Warlocks

Dexterity (4 classes) - Assassin, Archery Ranger, Rogue, Monk

Intelligence (4 classes) - Artificer, Psion, Swordmage, Wizard

Wisdom (6 classes) - Avenger, Laser Cleric, Druid, Shaman, Seeker, Invoker

Charisma (4 classes) - Bard, Sorceror, Fey and some Star Warlocks, some Paladins

Con and Dex are falling behind. This limits the multiclass options of classes that use these stats.
 
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Added, thanks!

Now, stats by power source (classes with more than one stat based on build count as .5 for each source):

Martial - Strength (x2.5), Dex (x1.5)

Divine - Strength (x1), Wisdom (x2.5), Charisma (x.5)

Arcane - Intelligence (x3), Charisma (x2.5), Constitution (x.5)

Primal - Strength (x2), Wisdom (x3)

Psionic - Intelligence, Dexterity

Shadow - Dexterity
 
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I'll note, as long as one is considering multiclassness, that Arcane classes usually lose a skill by multi-ing into arcane, and divine classes do the same by multiing into Divine. This means that, for example, a Wis/Int avenger has very few combat-useful multiclass options; ignoring forced religion multis, there's Swordmage (mediocre; Arcane, +1 to AC ), Wizard (thunderwave ftw, but implement costs are too expensive, or Learned Spellcaster for ritual casting ++), bad Divine options (Divine Challenger, to get CDs that are worse than what you already have, Divine Healer to get a useless class feature to you, Soldier of Virtue (for Virtue's Touch 1/day) ), Invoker for a skill and Ritual Casting + free Hand of Fate 1/day, Artificer (quite good, actually; utility swaps are better than attack), Shaman (spirit (odd defender power) + "speak with spirits" skill boon), or Druid (beast form (only really useful for the minor action shift to get you out of trouble, though that turns off your attacks for a turn) and a single beast attack), and Noble Indoctrination (if you worship Bahamut).

Of these, the good ones are Wizard/attack (but it doesn't scale), Druid (but the attack doesn't scale), Shaman (maybe; good for skill challenges), Artificer (for the heal and maybe some deeper multiclassing with Int-based weapon powers or more likely, utilities) and Wiz/Invoker for Ritual Casting and free rituals/free hand of fate. There are some -decent- options here--wiz and druid both give some interesting attack options (but maintaining an implement and getting the ability to draw it without a complete loss is problematic); shaman, wiz(ritual caster), and invoker have a lot of out of combat possilbities; Artificer gives a surge-free heal (but the root class's attacks aren't wis based, so will tend to be 2-3 points lower than your normal attacks). But nothing even approaches Barbarian for strength multiclassing, or Rogue for Dex multiclassing.
 



Yeah rather than group ranger by build I'd simplify it as melee ranger (0.5 str) or ranged ranger (0.5 dex).

The divine source looks wrong... shouldn't it be 1x str (half paladin, half cleric) and 2.5x wisdom (avenger, invoker, half cleric), and what's the 1/2 dex from ?
 

Constitution needs more classes. I hope the Elemental Classes, if they ever come, will use it more liberally. ;) I think it's usually hard to make Constitution fit, but once you start channeling powerful energies through your body, it feels right. :)

It might also be good to have a list of what ability scores are "secondary" for classes. Some multi-classing potential can be found there, too.

If your multiclass has your secondary stat as primary stat, you can still benefit notably. An Artful Dodger Rogue can benefit from some Fey Pact powers, for example. Of course, this also has its disadvantages - you need to combine weapons and implements. It is better if you can use your weapon as implement or share the implement type.
 

Yeah rather than group ranger by build I'd simplify it as melee ranger (0.5 str) or ranged ranger (0.5 dex).

The divine source looks wrong... shouldn't it be 1x str (half paladin, half cleric) and 2.5x wisdom (avenger, invoker, half cleric), and what's the 1/2 dex from ?
1/2 dex from my mind.

I'll correct it.
 

Constitution needs more classes. I hope the Elemental Classes, if they ever come, will use it more liberally. ;) I think it's usually hard to make Constitution fit, but once you start channeling powerful energies through your body, it feels right. :)

It might also be good to have a list of what ability scores are "secondary" for classes. Some multi-classing potential can be found there, too.

If your multiclass has your secondary stat as primary stat, you can still benefit notably. An Artful Dodger Rogue can benefit from some Fey Pact powers, for example. Of course, this also has its disadvantages - you need to combine weapons and implements. It is better if you can use your weapon as implement or share the implement type.
Even so, attack powers using a secondary stat would be anywhere from 1 to 3 points below a primary, so it's usually a poor choice.
 

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