I'm A Banana
Potassium-Rich
helium3 said:The point being that, unless there's a giant chunk of the Rogue entry that's missing from the Ampersand article, Rogues are constrained very tightly to a very narrow definition of what it means to be a "Rogue."
Has there been false advertising on the part of WotC about how flexible 4E is going to be? Personally, I don't think so. They've been very clear that one of the major drivers of the new edition is to simplify play (particularly high level) and reduce the "wonkyness" of the system. The ONLY way to do this is to reduce the complexity of what the mechanics are trying to represent. Thus each class becomes much more narrowly defined figuring out how to create a "builds" with unexpected synergies is now far more difficult.
Now, if there's anyone that's been engaging in false advertising (unwittingly, I might add) it's the reflexively pro 4E posters here who are so excited about the new edition that they've spun all manner of fantasies into being about what this new system is and is not going to be capable of doing.
It'll be interesting to see what people aspects of 4E people are complaining about in a year, but I'm willing to bet that one of the major complaints will be the lack of flexibility and the similarity of class powers once you've played long enough to get a feel for what they all basically do.
YES.
1) The Rogue being narrowly defined isn't a bug, it's a feature they specifically tried to implement for speed and clarity's sake. Whether or not it's a good goal is probably up to debate, but they intended it to be defined narrowly, and so it is.
2) This means that, yes, if you want an agile non-thiefy combatant, you won't be using the Rogue. Similarly, if you want Sherlock Holmes, Indiana Jones, or a Devilish Manipulator archetype, you won't be using the Rogue. If you want a special-ops Intelligence officer, you won't be using the Rogue. The Roue will be incompatible with a lot of archetypes it previously was compatible with. In exchange, it will do the "sneaky thiefy sneak-attacker" thing REALLY well.
3) Some of 4e's descisions will have "unfortunate side effects," and the complete inability of some enthusiasts to realize this and to insist on critics to "just house rule it!" or "no one's MAKING you use it!" misses the entire freaking point of the criticism to begin with: that the poster disagrees with what they percieve the designers as doing.