Kamikaze Midget said:
2) This means that, yes, if you want an agile non-thiefy combatant, you won't be using the Rogue. Similarly, if you want Sherlock Holmes, Indiana Jones, or a Devilish Manipulator archetype, you won't be using the Rogue. If you want a special-ops Intelligence officer, you won't be using the Rogue. The Roue will be incompatible with a lot of archetypes it previously was compatible with. In exchange, it will do the "sneaky thiefy sneak-attacker" thing REALLY well.
I'm just going to address this one point.
Sherlock Holmes: In 3e, this was a rogue with an intelligence bonus, and ranks in Search, Spot, Listen, a bunch of knowledge skills, and some obscure feats usually from Dragon Magazine. What makes you think this will not be possible in 4e? Is a rogue trained in Insight, Perception, and Streetwise somehow inadequate in comparison to the 3e version?
Indiana Jones: In 3e, this was a rogue with a whip, which was an exotic weapon that required a feat to use. He probably also had agility skills and one knowledge skill. What makes this not work in 4e? Is a rogue with the 4e equivalent of "Weapon Proficiency: Whip", and training in Agility, Acrobatics and Perception not enough? What more would be necessary that isn't likely to be available?
Devilish Manipulator: Again, if this were a rogue, it would be a rogue with a charisma score and a bunch of social skills. What makes this not possible in 4e? Wouldn't a rogue with a good charisma score, and training in Bluff, Insight, Intimidate, Perception and/or Streetwise be pretty darn close? The only thing missing is Diplomacy.
As a dedicated promoter of the swashbuckler, I am willing to believe that there will be fewer choices in 4e. But these examples seem really weak.
Is the underlying reasoning something like, "My vision of Sherlock Holmes doesn't included crafty combat tactics, so I'm mad that I'm being given them?" I'm getting that vibe.