Kamikaze Midget said:
1) The Rogue being narrowly defined isn't a bug, it's a feature they specifically tried to implement for speed and clarity's sake. Whether or not it's a good goal is probably up to debate, but they intended it to be defined narrowly, and so it is.
Yeppers. I'm pretty sure I stated in a post a ways back (like 2+ months ago) that the method by which the designers will simplify the game is by removing a lot of the unnecessary (in their eyes) complexity and that a lot of people would end up missing this complexity once they realized what its absence really meant. I think at the time I was specifically referring to resource management, but I suppose it could be extended to cover other instances.
2) This means that, yes, if you want an agile non-thiefy combatant, you won't be using the Rogue. Similarly, if you want Sherlock Holmes, Indiana Jones, or a Devilish Manipulator archetype, you won't be using the Rogue. If you want a special-ops Intelligence officer, you won't be using the Rogue. The Roue will be incompatible with a lot of archetypes it previously was compatible with. In exchange, it will do the "sneaky thiefy sneak-attacker" thing REALLY well.
Well, I'm willing to bet that if you had a heart-to-heart and off-the-record conversation with the developers about this, they'd probably ask you why you want to play D&D if you're interested in those archetypes. As the 4EFANS have so deliciously pointed out time and time again, D&D is and has been 90% about combat. After all, the vast majority of the PHB is dedicated to resolving that issue.
And you know what? I think it's a good thing if D&D stops trying to be everything to everyone. Like I'm pretty sure I've said in other historical posts, the way people currently play D&D is like trying to adapt Settlers of Catan to emulate a playstyle that's more like Yahtzee. I suppose you could do it, but you might just be better off playing Yahtzee.
3) Some of 4e's descisions will have "unfortunate side effects," and the complete inability of some enthusiasts to realize this and to insist on critics to "just house rule it!" or "no one's MAKING you use it!" misses the entire freaking point of the criticism to begin with: that the poster disagrees with what they percieve the designers as doing.
Yep. It's annoying. But they do bring up a good point. It's not like our opinions matter. Why bother expounding on something when it can have no effect on the outcome? Course, I'm fascinated by this whole experience, so I post just so I can participate.
As for all the posts related to the "logical argument" that "this is just a preview" and that "logically, there may be more material nullifies concerns about the seeming narrowness of the class" I'd like to take a moment to point out that the above construct is not even a "proof" much less a "logical proof."
And really, here's the more interesting issue. Sure, there may be several pages of unreleased rogue material involving feats, other "builds", other powers and so on that completely and totally address the various expressed concerns about the narrowness of the class. But what if there isn't? What if the preview more or less encapsulates the theme and styling of the 4E Rogue? Is that okay?