Zaruthustran
The tingling means it’s working!
IceFractal said:But that isn't what we're actually getting. What we're getting is classes that have a great deal of inescapable flavor. And not just metagame flavor like feat names - this is highly visible in-game flavor. Let's take our first case, the Rogue:
[SNIP: A bunch of rogue-flavored abilities]
I don't see a problem with classes having flavor. D&D is class-based, after all. And if those classes are to mean something, they have to have flavor.
Compare to 3E. I know many, many players who "took one level of Rogue" at first level just for the skill points and the 1d6 sneak attack. And that's all they took. After that they dipped into ranger for TWF, a little fighter for the feats, and so on. It was a mess, and got so bad that in the RPGA, when mustering, no one used class names at all. Instead we used role names, like "heavy infantry", "artillery", "scout", and so on.
That was fun for what it was, but 4E is not 3.75--it's an entirely new edition. And I *like* that Class seems to actually mean something in this edition. If you're a Rogue--an arr oh gee you ee Rogue--then yes, you sure should be able to pick a lock and hide in shadows. That's your *class*, it's what you're supposed to do.
If you want to play an "agile warrior", that's fine, but you shouldn't expect the Rogue to be that guy. The Rogue is, well, a Rogue.