Cadfan said:
I may be completely misunderstanding you.
Quite possibly. Several people have told me I'm hard to understand.
But, if the complaint is "I want a Rogue who can hit and run like a 3e Scout," then the complaint is satisfied quite adequately with a rogue power or set of powers that allow the rogue to move in, hit, and move out, with in-game mechanics sufficient to make that a good idea.
In abstract, yes, I agree. Although, from that perspective, it seems like 3E scout ought to be equally unnecessary (something I don't necessarily disagree with).
Meanwhile, if the complaint is "I want a Rogue who can give up his sneak attack power to get the ability to obtain bonus damage exactly like a 3e Scout," then that demand is... I'd personally say unreasonable, but a more charitable characterization might be "awfully nitpicky."
Quite a few posters arguing against my ideas have said that 3E rogues weren't really flexible because they had to have 'sneak attack'. If you wanted to play a rogue that relied on some other mechanic than sticking it to someone when thier gaurd was down, this was pretty tough. Hense, at least in part, the existance of classes like 'Scout'.
Right now, the way the 4E rogue is written it appears to work like the 3E design. You must take the ability to do bonus damage whenever you have combat advantage against an opponent. You can't trade this advantage for one of similar value, as for example, not doing bonus damage whenever you have combat advantage, but inflicting bonus damage whenever you move 10' in the round.
Yes, I could have a feat that said, "You gain combat advantage against your target whenever you have moved X squares this round.", but that wouldn't be quite the same thing.
It does seem to me that the exact mechanic of scout doesn't port well to 4E, because of the lack of iterative attacks and the assumptions of greater mobility that it makes. Scout is another of those classes that seems inspired by mechanical variaty for its own sake. But the general complaint of 'why must I take specific mechanics that don't necessarily apply' to my concept still stands. It is a fair complaint to suggest that 'sneak attack' doesn't seem really appropriate to every rogue, unless you define rogue really narrowly. I'm personally not into having every rogue loosely inspired by Victorian English street criminals, much as I love that archetype. I'm certainly not sure that I want as an archetype for rogue something as self-reflective as what 4E is looking like - the archetypal rogue being its own mechanically limited predecessor.