AllisterH said:Er, wasn't Power Attack also limited by weapon?
hong said:Because they just happen not to synergise well. Life is tough.
Steely Dan said:You just couldn't PA with a light weapon.
Thaumaturge said:The issue with "forcing" thievery on people is great from the perspective of a person who plays in organized play. I've joined too many tables where we had a rogue only to find out in the middle of the adventure he wasn't "that kind of rogue". Ugh. I understand the desire to make non-archetypes and different archetypes, but in organized play settings, it can be deadly to the other party members. In home games, just make it a pick 6, but in organized play I am ever so thankful for the mandate.
The reasonableness of the weapon limitations is yet to be fully revealed though. We don't know the cost of adding more weapon proficiencies or adding weapons to the "can use with sneak attack list". It might very well be too costly or restrictive (requiring multiple feats and multiclassing or just impossible). It might also be as simple as 1 feat or utility power.Li Shenron said:Less reasonable the weapon limitations.
JosephK said:Unless the club has been transformed into a mighty weapon of DOOM(tm) in this edition, I cant think of any mechanical advantage it would have over a light blade. Nor a hammer or handaxe (longtime favorite of dwarven rogues everywhere).. It's mainly a fluff thing really, and it seems very arbitrary and nonsensical to disallow shortbows or clubs from sneak attack. Having to spend a feat on a using a club for sneak attack (possibly another on using rogue powers), seems pretty silly, considering it's mainly about wanting to play a slightly different style of rogue, than the pigeon-hole one presented in the write-up.