I'm guessing we've seen about 1/5 to 1/7 of the rogue class. I have reasoning to back that up.ThirdWizard said:I'm guessing its something like 1/20th. If you count feats, multiclassing rules, races, etc, its more like 1/40th of what it will actually be like to play a rogue in a real game.
1. We've seen 6 powers described which took up approximately 1/3 of the article.
2. We've seen 10 level 1 powers mentioned, so that is the minimum available at that level.
3. We've seen that there are powers for both even and odd levels (maybe utility even, attack odd).
I am going to assume based on 3, that there are in fact powers for every level. I am also going to assume that there will be a choice for every power pick (i.e. at least 2 powers to choose from). This gives me a minimum of 68 powers for the rogue class: 10 at level 1, and 2 at each additional level. I also suspect that they wouldn't give much more than 3 powers to choose from per level, since that would give a Brutal choice an Artful choice and one that either could use. And they want to save something for splatbooks. That gives us a range of about 68 - 100 powers.
68 powers would mean we've seen about 1/5 of the class. 100 powers would mean we've seen about 1/7.
100 powers x 8 classes would certainly be more powers than there were spells in 3.x core rules, but it looks like powers also use up a lot less space than spells due to the shorthand and specific effects. So I wouldn't say it is an unreasonable number. With 2 columns of 5 powers per page, that's only 80 pages of powers which should easily fit in a PHB.
Now, on the subject of how many feats there will be, I also have some thoughts. First, on how many class-based feats there will be. We know from the much maligned wizard feat Golden Wyvern Adept that there will be class-based feats. We can also extrapolate from that feat a set of 6-18 wizard feats based on 6 schools and 3 tiers. There might be others as well, but also I can't see many more than that showing up in a core book. It is likely that each class will have a similar number of class-based feats available to them. Multiplied by 8 classes, we then have 48-144 class-based feats.
Then they need general feats too. I'm estimating 5 x the number of feats earned, because you'd want a party of 5 characters to be able to have unique feat choices. The class-based feats don't really cut into this number since, based on the Wizard example, only about 1-3 of those feats necessarily apply to a particular character. This would give you a number from about 50 to 150 depending mainly on how often the characters get feats.
So essentially, we're looking at a minimum of about 100 feats, on up to a maximum around 300. Now that is a crapload of feats, but remember that this is 30 levels instead of 20 so they need a lot more feats than the 3.x PHBs. I wouldn't be at all surprised to see over 200 feats, because if you add the PHB and ELH together you get way over 200 feats.
If there are 200 feats, then the single classed rogue would be able to choose from about 112 of those feats. At first level even they'd be able to choose from about 37 of those, since they have access to the whole heroic tier. 2-6 of those would be rogue-based feats to directly affect their class features or powers.
Of course, that's all a lot of guessing based on very little information...
And it doesn't figure in races, paragon paths or epic destinies. Or anything that they haven't told us about yet.