I'm currently putting together a format to create and play supers in 4e.
I'm working on an almost entirely custom method that dispenses with premade races and Classes and lets you simply make your own.
The powers are going to be entirely point build, do it yourself, affairs.
Here's the first version of the Races:
[sblock]
Common: All Supers get the following
Ability Scores: +2 to any 2.
Size: Medium
Speed: 6 squares
Vision: Normal
--
Racial Power: Pick one
Bonus At-Will
Any Racial Encounter (Second Chance, Fey Step, Elven Accuracy, Dilettante, Infernal Wrath, Dragon Breath, etc)
--
Defense/Utility: Pick one
+1 to Fortitude, Reflex and Will
Stand your Ground
Nimble Reaction
Bloodhunt
Wild Step
Trance
Dragonborn Fury
+1 Speed
Bonus Feat
Low-light Vision
Dark Vision
Climb equal to speed
Swim equal to speed
--
Skills: Pick one
+2 to any two skills
One additional Trained Skill
--
Resistances: Pick one
5+1/2 level to one of (Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder)
+5 to saving throws against one of (Charm, Fear, Illusion, Poison, Sleep)
+2 to saving throws against 2 of (Charm, Fear, Illusion, Poison, Sleep)
Dwarven Resilience
Draconic Heritage
--
Miscellaneous: Pick one Defense/Utility, Skill or Resistance[/sblock]
Its essentially a brute force list of the official races divided into 5 categories so that you can make all the races in the PHB.
I have yet to come up with a series of drawbacks that would allow more powers. So Dwarves and halflings aren't entirely doable.
Since there's only 2 or 3 racial drawbacks in the PHB as is (less speed, small, maybe fey origin) I'm not sure how to proceed.
If people want I'll be happy to discuss it further, I also have classes and powers in a similar style so far.