Everyone is entitled to their opinion, but opinions can actually be wrong."I disagree" is probably a better way to put that. Especially if you're going to back it up with opinions.
Laugh.Just strikethroughClericon your character sheet and write Sorcerer in real big comical letters.
That sounds like a recipe for one hellacious round of arguments, to the point where the game would quite likely collapse before it began.We had a big blow up a few years ago back in 3e about this. We since the end of that edition have had a house rule that anyone can veto another players concept and things like this get discussed at character creation night (session 0).
Why?playing in a party means agreeing to work together. I will say that if I were planing a fighter or paliden and found out our team cleric or bard wanted to just be an upfront fighter and not heal I would either veto it or choose to play something every different. The game has roles you play, and yes a cleric CAN be the front line tank, but I would hate to make a front line tank just to have another player choose to be one
I have to disagree with our host Morrus here. Clerics weren't healers in the very early editions and only had 1 healing spell if that in 0E and only that at second levelCleric won’t heal, Fighter won’t fight.
Where mine would likely react with something closer to "Thanks for the warning; better that we learn this now rather than in the field when it's too late. I'll be back in an hour or two, I'm going to recruit a full-time healer whose main job will be to keep us upright."Agreed. Play the character how you want. My character would likely react with, "let me get this straight. You can use magic that will prevent me from being wounded, but you'd rather see me be wounded and almost die before you'll use it?"
And likely followed by, "excuse me while I find a less sadistic cleric. Morale is a thing, you know."
I'm not @DnD Warlord (they can answer for themselves) but there's an admittedly-selfish concern about whether there will be magic items (or other resources) to support to of a given character type/role. Depending on the party size, that doesn't necessarily mean anyone needs a monopoly on, e.g., front-line-tank, but I can see the concern. Doesn't mean I'd be willing to give another player a veto over my entire character concept, but I haven't had their play experiences.Why?
To be blunt about it, this sounds a little on the selfish side: just because you've decided to play a front-line tank doesn't (and IMO shouldn't) give you a monopoly on front-line tanking, yet that seems to be what you're asking for here.
That, and from what I can tell the 'role' aspect in 5e isn't nearly as front-and-center as in 4e; in 5e parties where roles are over- or under-represented are much more viable.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.