I personally see no good in that at all. It creates two, very significant problems. (1) Anything that seriously challenges the one powerbuild would kill the rest of the party. We experienced this one first hand when the cleric and barbarian were so strong that anything that could withstand the first round or two would wind up killing or almost killing the remaining party members. That pretty much sucked. (2) I certainly don't want to spend all my free time trying to compete with tweaked out builds. I don't need or want a superbuild that has a purpose of keeping me on my feet. I have much better (meaning far more interesting and fun) things to do than to try to keep up with such builds.Olaf the Stout said:It's good in some ways though. It keeps me on my feet and forces me to get more creative with the challenges I put the party up against.
Infiniti2000 said:(1) Anything that seriously challenges the one powerbuild would kill the rest of the party.
The OP's player's character is hardly "tweaked out" or a "superbuild". It just uses intelligent spell choices. Save-or-lose is a fact of life in 3.5. There are save-or-lose spells as low as 1st level (grease, sleep, color spray to name three). Intelligent players of wizards take those spells. It's got nothing to do with being a superbuild. It's hard to have a superbuild at such a low level that a level 2 spell is the pinnacle of his magical might, anyhow, unless you're talking about Pun-Pun.(2) I certainly don't want to spend all my free time trying to compete with tweaked out builds. I don't need or want a superbuild that has a purpose of keeping me on my feet. I have much better (meaning far more interesting and fun) things to do than to try to keep up with such builds.
My experience was in fact with a spellcaster as I noted above. Okay, yeah sure there are a few ways but they require a lot of effort on the part of the DM and they will get old quick. The fact is that the normal (average) encounter will either be easy or deadly, and not somewhere comfortably in between (i.e. not generally fun).Zurai said:Not necessarily true, especially when the power build is a spellcaster. ... There are always ways of challenging individual party members without overwhelming the party.
It is most definitely tweaked out and, sure at 3rd he can't slay ancient red dragons, but he has the character planned out for the next 17 levels. That's a "superbuild" in the making and is a surefire sign of tweaking. But, like I said, that could be perfectly fine for some people. It's not for me and thus why I felt it beneficial to point out a couple of problem areas. If you can help with those, please do. If Olaf likes spending all his spare time creating bad guys that last for a few minutes in a no win situational fight against his tweaked out PCs, then good for him.Zurai said:The OP's player's character is hardly "tweaked out" or a "superbuild". It just uses intelligent spell choices. Save-or-lose is a fact of life in 3.5. There are save-or-lose spells as low as 1st level (grease, sleep, color spray to name three). Intelligent players of wizards take those spells. It's got nothing to do with being a superbuild. It's hard to have a superbuild at such a low level that a level 2 spell is the pinnacle of his magical might, anyhow, unless you're talking about Pun-Pun.
I don't agree. You're forgetting the even more relevant text from the nauseated condition. The victim is not just limited to move actions, but also "unable to attack". Unless you consider the restricted (partial is 3.0) charge not an attack, then okay. Note that it doesn't say you can't take an attack action, but that you can't attack.StreamOfTheSky said:For what it's worth, victims of this spell can at least take a partial charge action each round, so they're still not offensively crippled, just likely subject to alot more AoO's.
Infiniti2000 said:I don't agree. You're forgetting the even more relevant text from the nauseated condition. The victim is not just limited to move actions, but also "unable to attack". Unless you consider the restricted (partial is 3.0) charge not an attack, then okay. Note that it doesn't say you can't take an attack action, but that you can't attack.
Illustration of the Sickened condition inflicting a -2 on Int checks provided by StreamOfTheSky.StreamOfTheSky said:Heh...I was just working with the "limited to a move action" part. Totally forgot about the no attacking condition. So, um...disregard my post. I'm sick with allergies, head's not working at 100%.
Infiniti2000 said:It is most definitely tweaked out and, sure at 3rd he can't slay ancient red dragons, but he has the character planned out for the next 17 levels. That's a "superbuild" in the making and is a surefire sign of tweaking. But, like I said, that could be perfectly fine for some people.
If Olaf likes spending all his spare time creating bad guys that last for a few minutes in a no win situational fight against his tweaked out PCs, then good for him.![]()