[CoC-DnD3e-FR] Dead of Winter

"Barricading the door should buy some time for us. I think this is going to require more than just the 4 of us. Is there anyone is town that might help remove this infestation of evil? And here, let me help in replacing the panel, while we think this through."

After helping the brothers replace the stained glass panel, Ezra will walk over to the priestess. " I think I'll head into town, and try and locate some assistance in this task, please barricade yourself and be careful. That goes for everyone here, try and stay in groups. I'll get help and return soon."

With that said if she has no major objections, Ezra will head outside, mount his horse Charity, and look around town for an inn or large tavern to gather assistance.
 

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Yanis retrieves his masterwork thieves' tools and begin working on the simple lock. After a bit of effort with the tools and possibly, a crowbar, the hatch pops open. Yanis heads inside, motioning for Karok to follow. He intentionally leaves the hatch open, even though it may look suspicious.
 

Prologue (Move 11a)

30 Flamerule 1372 DR, Caerrhen, Damara-Impiltur border
It is currently unseasonably warm and uncomfortable in northwestern Impiltur, with uncharacteristically high humidity. There is no noticeable wind.

Yanis Princetonson, Approximately 0935 hours
After a few minutes of tinkering, you pop the lock open. [Open Lock check: (19 on d20) + (+2 favorable circumstance: Rusty Lock) + (+3 Skill) = 24, success.] Karok carefully follows you down the steps and into the cellar, carefully closing the door behind him. "Oh, bloody hell. Sorry, Yanis..." He sounds more sheepish than you've ever heard him sound.

The basement itself is roughly 30 ft. by 30 ft. with a packed dirt floor. Wooden beams and pillars support the floor above you and seem to be in pretty good shape upon a casual glance. Although dusty, the cellar itself is otherwise rather clean. Judging from the looks of it, not a soul has been here for ages. In the far left hand corner, you can see what appears to be some stairs up into the house. In the right hand corner, about six or seven barrells or casks lay stacked in neat rows. Otherwise, the cellar is empty.

OOC: The room is 30 ft. x 30 ft. with a ceiling of about 12 feet. The hatch you entered from is in the center of the southern wall, with the stairs and casks in the NW and NE corners respectively.

Ezra Geonora, Approximately 1315 hours
OOC: Just so you know, there currently is no main door to the temple, as per the second move of the game: "In its southern side, a gaping hole indicates where the door will be...".

The priestess nods at your suggestion and has Isaanhen bolt the doors leading off the main chapel, while Masathael and you replace the stained glass panel, a small matter of about 15 minutes. The three of them stay gathered together in one group, waiting quietly for your return. As you head outside, you can hear the priestess quietly praying to Ilmater.

As you start to mount Charity, you notice two things. The first, smoke from just south of Caerrhen's southern walls. It doesn't sound like the people working in and around those tents are in danger, and you do see a small group of people (either 2 or 3 walking, and at least 1 being carried) heading into town from that direction. The other, an inn, the famous Elk & Star, rests just inside the southern walls off the right hand side of the road (from your point of view).
 

"It's alright. Leave it be. Hold still for a moment." Yanis listens carefully for any strange noise. He then bends down to inspect for any tracks in this room (i.e., via Tracking feat). Should all prove clueless and harmless, he will approach the casks and barrels to check for any labeling. If they do not seem to contain spoiled goods, he will inspect their contents.
 

Korbi move 11

"The stained glass is very beautiful. But your about to close up a rat behind it. I have seen too much death in the last week and would not wish to see it come to harm." Korbi Reaches a gloved hand behind the glass to see if he can reach the rat.
 


Prologue (Move 12)

30 Flamerule 1372 DR, Caerrhen, Damara-Impiltur border
It is currently unseasonably warm and uncomfortable in northwestern Impiltur, with uncharacteristically high humidity. There is no noticeable wind.

Yanis Princetonson, Approximately 1000 hours
[Wilderness Lore: (9 on d20) + (+3 Skill) = 12.] After careful inspection for about a half hour, you can't seem to find any solid tracks on the floor. As far as you can tell right now, it's not been disturbed for ages. Probably less, but the result is the same. The smell by the barrells is pretty heinous, you don't see any labels, but you're pretty sure that they hold some kind of spoiled meat. Karok damn near loses his breakfast, but holds steady.

He coughs, "Um, Yanis. I know you want to be thorough, but I found this upstairs. Just so you know. We don't know when someone would come along and, well,...you know." It's pretty obvious that he really would just like to get away from the vileness of the barrells.

Korbi Gobknocker, Approximately 1115 hours
Try as you might, the panel is a little bit too high for you to reach. Isaanhen cocks an eyebrow at you and motions for you to stop. He reaches behind the glass and pulls out a live rat. Shrugging, he escorts it outside. Chuckling, he returns, "Well, that was certainly interesting, particularly considering the panel." You look where he's pointing, and you can see that in the stained glass scene, the artist has depicted some sort of rat in battle.

Daan, Approximately 1315 hours
Caerrhen, still a slight way off, is still almost deserted at this time of day, with barely anyone stirring. You can see a man outside the temple mounting his horse, but otherwise not a soul is outside that you can see from your vantage point outside the gates. Vadim grunts at the weight of the corpse, while Mickul seems almost oblivious of the thing he's dragging behind him.

After about a five minute walk, you reach the South Gate to town. Looking about, Mickul turns to the two of you, and gestures off to the northwest. "I'm going to take this thing over to Commander Heddesen and see what he has to say about it. Who knows what it is, but if there's more of them, I'd feel a hell of a lot better if he were on it." Nodding at you and Vadim, he turns off to leave.

Vadim sighs and continues on towards the temple. He explains that Heddesen is the Captain of the Town Guard, and that he's perhaps the most efficient person that they've had in that job for a long time. Although with this efficiency, Caerrhen has lost a lot of its charm and...he just shakes his head. "Best not to worry about it too much, friend, you've got your own business to tend to, and I can't tell you how obliged we are for your help." By now, you've just about reached the temple, Ilmater's Temple, judging by the ornate bound hands on the wall. Still largely unfinished, you can see directly in through the front archway and into the temple. The man who had been mounting his horse has now finished and is getting ready to leave...

OOC: This, incidentally, in case you've not been following everyone's moves is Ezra Geonora, the monk. You guys can hook up here or not, it doesn't matter to me, but just so you guys know what's going on. If you feel like having an IC conversation over e-mail, that's fine. Send me the results and I'll work them in, or we can do it right here. I just want to make sure that you guys know that you don't have to join up now. For Chapter 1, I would like a complete party, but the Prologue is fine split.
 
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Korbi move 12

"Wierd. Why would a temple have depictions of rats fighting?" Korbi askes the priest. "And who is the artist?" Korbi asks Goblin to destroy the rat and search for more that might be infesting the temple.
 

A stern look upon his face and eyes that seem to be looking into the distance, Zichard steps forward to see if in fact it was the infant which the rat like creature had been devouring. If the infant is still within the rat's hold, Zichard places his sword down and removes the infant, checking for any signs of life.
 

"Hello good sirs! Are you heading to the good temple of Ilmater perchance? There seems to be some sort of trouble going on there, and I'm looking for assistance. Ezra points to the body they're carrying, "It looks like you have some troubles of your own as well. If you're interested in helping out I can tell you what I know. If not, I'll be checking local taverns for assistance."

Ezra will sit astride Charity and await a response from the walkers.
 

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