[CoC-DnD3e-FR] Dead of Winter

"What sort of trouble, friend?" Daan asked. "This man was attacked by some sort of rat thing, we are bringing him to the temple for assistance. If there is trouble inside I offer my aid, but let us gather more assistance first as you said."
 

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Prologue (Move 13)

30 Flamerule 1372 DR, Caerrhen, Damara-Impiltur border
It is currently unseasonably warm and uncomfortable in northwestern Impiltur, with uncharacteristically high humidity. There is no noticeable wind.

Sir Zichard Danilk, Approximately 1115 hours
The muzzle of the rat beast is covered with blood, ostensibly not its own. From what you can tell, the infant is gone.

Korbi Gobknocker, Approximately 1115 hours
Goblin happily heads off after the rat. You can hear his thoughts over your mind link — A rat! Where is it? There it is. For a moment, you can feel a bit of confusion from Goblin, and then, Now that's a big rat! It walks like one of the big people, too. There's a big person on a larger version of Petal. Hmm. They're both in an awful rush. Oh! There's my rat agan....

Somehow you manage to catch the gist of Isaanhen's comments on the stained glass, even as you're paying attention to Goblin. Basically, he doesn't know who designed the panel. Although the scene is odd, he's not overly concerned with it — his contention is that the rat is purely symbolic, and not representative of any major change in Ilmaterian dogma. At any rate, the panel was a gift from the High Priest in Athkatla, and "they surely must have different concerns there than we do here."

Ezra Geonora, Daan, Approximately 1315 hours
Vadim looks at the temple, and looks back at the two of you. "More help? Best get yourselves to Commander Heddesen and see what he can do. I can guarantee that he'll be able to do more than either of you two, with his guards and all." He quickly gives you directions to the Heddesen estate in the northwest corner of town. He looks at Daan, and smiles, "The commander can be a hard man, but I'm sure that Mickul's report will serve you well, friend. And," now looking at Ezra's mien and dress, "a disciple of the Yellow Rose is always welcome in Caerrhen. Now, I best get to the temple for the sake of my friend. I'll stay there until the two of you return."

OOC: Let me know what you two would like to do — will both of you go to the Commander? Will neither? Just one, if so who? — and I'll punch it up and put it in before Saturday if possible.

Also, this is for all of you, I've started work on a very basic website, which includes information about the campaign. I'm in the process of putting it together, but I'm intending to put all the information that I've given to all of you (organizations, char-gen rules, etc.) as well as PC stats, and eventually, combat maps and more (maybe an archived version of this game, I don't know). Anyhow, the site is http://kajambalion.tripod.com/dnd3e/dead.htm — I've not quite finished working on the navigation and there are no graphics as of yet (who knows when I'll find time for that), but there it is.
 
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"You're right. We've already spent too much time in the basement. Let's head upstairs." With those words, Yanis leads Karok up the stairs into the next room. As he enters the main floor, he scans the area for any signs of movement.
 

"What kind of trouble do you speak of?" Daan asked. "Your steed will carry you to the militiaman faster than I could go. I will stay here at the temple and await your arrival. When you return we shall see about taking care of this trouble."

Taking a moment longer to look over Ezra, Daan followed Vadim to see what would happen with his wounded friend.
 
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"Indeed, this is true. I'll inform the guard commander of the situation, and hurry back to the temple. A word of advice though, don't let your guard down. There were zombified rats in the temple, and that rat-thing you mentioned....it means trouble if naught else."

After receiving the directions to the guard commanders location, Ezra will hurriedly ride there and explain the situation to the commander as he knows it.
 

Korbi move 13

Korbi gets a horrified look on his face and looks directly at the cleric saying "Hurry! I sent my familiar out to take care of the rat and he said that there was a were-Rat that he just passed!" Korbi starts running as fast as his little legs will take him out the door and in the direction of Goblin. "If there's one around there's probably more! Hurry!"
 
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Prologue (Move 14)

30 Flamerule 1372 DR, Caerrhen, Damara-Impiltur border
It is currently unseasonably warm and uncomfortable in northwestern Impiltur, with uncharacteristically high humidity. There is no noticeable wind.

Yanis Princetonson, Approximately 1000 hours
The stairs are fairly solid, if a bit creaky and warped, and lead into the kitchen. Dusty and with a fair amount accumulated debris in the corners of the room, as well as in the old fireplace, the room has the faint smell of well-preserved and firmly entrenched rodent droppings. Amidst the debris in the fireplace, you can see a small cast iron cauldron.

One large doorway opens up the kitchen into the main sitting area of the house. Presumably a dining room and sitting room combination, the room has a small fireplace in the corner and some well-worn and fairly flimsy looking blackwood furniture. The walls have a number of bookshelves against them, mostly empty, although you can see a few books here and there, amidst cobwebs and rubbish. Varied debris and a good deal of dust cover the floor, only interrupted by a set of meandering human boot-prints.

Karok gestures into the room — “This is where I found it, Yanis. I think it was on a bookshelf, but it might have been over on the mantle near the fireplace. It was certainly here, though, I mean,” he gestures at his boots, “those are my footprints...I think.”

Korbi Gobknocker, Approximately 1115 hours
Isaanhen looks at you puzzledly for a moment, and then shakes his head, "A were-rat? That's...odd, to say the least. Well, I'll tell my superior, and that's probably the best I can do for you. A were-rat's more than likely going to be too much for either of us to handle without some solid sort of backup..."

As you head out the door, you can hear Isaanhen mumbling to himself about were-beasts, elves, historical conflicts, all sorts of interesting, but not immediately pertinent things. Running around the side of the temple, you see Goblin happily munching on his rat. — Oh! It's you. You're awfully anxious about something.

Asking him about where the were-rat went, you get a rather unhelpful answer — I'm certain that the two-legged one riding the large Petal has more than handled that beast. I haven't seen any more of them. You're certainly all worked up. Have you seen my rat? And with this, Goblin proudly presents the rat for your inspection.

Ezra Geonora, Approximately 1315 hours
The "estate" of Commander Alistar Heddesen is a modest house located just off the banks of the River Icehilt and surrounded by an ornate, cast-iron fence. A man at the gates, likely a member of Caerrhen’s often mentioned, rarely seen town guard, directs you to tie your horse off to the hitching post just inside the fence. “After you’ve finished with that, you can head inside. The Commander’s office is the first door on the left.”

The inside of the house is well decorated, with a number of paintings on the wall in the entryway and tastefully designed blackwood furniture. The quality of the furniture and the artistic merits of the paintings speak to the clout and status Cmmdr. Heddesen holds in Caerrhen. You can hear voices coming from the first room on your left — his office, from what the guard told you. Inside, six men stand around a table examining the body of a furry humanoid. Four men are guards, judging by their uniform posture and appearance, one a laborer of some sort (to judge by his clothes), and the last is a tall man with a military bearing.

The tall man turns to you as you enter, fixing his hard, pale blue eyes on you — “Well, yes. Can I help you?”

Daan, Approximately 1315 hours
You follow Vadim through the unfinished doorwat into the temple of Ilmater. The interior is quiet, occupied only by three figures — a woman dressed entirely in white robes sits in a pew in front of the altar and two young elves in blue robes working on the stained glass panels. Upon hearing you enter, the two elves start, but the woman priest calmly rises to greet you, he face moving from polite to concerned when she sees Vynchens in Vadim’s arms. Vadim begins to speak, “Lady Assa —“, but the priestess cuts him off.

“Place your wounded before the altar and I will see what I can do.” Tracing the scorch marks and burns with her fingers and gently probing the wounds, she sighs. “He is very far gone, my son. If the spirit is willing, I may be able to help, but I would need…” She leaves the rest unfinished and places a sympathetic hand on Vadim’s shoulder. “It will be very difficult for me to help him, and for someone not of the Ilmaterian faith, well, it will be difficult for his friends, as well. I am sorry, but I cannot abuse Ilmater’s graces. Take a little time, my son Vadim, and think it over. I stand willing to help.”

Vadim nods and moves off to one of the stained glass panels, staring at it in quiet contemplation.
 

Zichard shuts his eyes fast, attempting to stop himself from crying. Given a few seconds he opens his eyes and swallows the grief down. Flaring his nostrils he sheaths his sword, walks over to his stead and grabs the reins. Then with his stead makes his way to the rat, once there takes hold of the rat's tail and gives it a good yank. Zichard then proceeds to make his way out of the orchid with the rat trailing behind.

OOC: Zichard shall make his way to any area where he may find town guard. I'm not sure if Zichard has actually seen any evidence of town guard, so if he hasn't; Zichard shall enquire about the town guard in one of the surrounding establishments, leaving his two friends outside of course.
 
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Korbi move 14

Korbi looks at his familiar with wide eyes. "Your a great hunter. That rat would have put up a great fight." He looks around for evidence of the horseman or the were-rat "Which way did the big petal go?"
 
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Yanis takes a quick look to discern the nature of the various books and examines the cauldron a bit too. He's looking for evidence of magic here, something that will reveal the nature of the runes on the bauble that Karok had found.
 

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