Cold truths (Part 1: The Missing Duke) OOC

I am asking for ideas. the current method of mapping is obviously not working so well since theres people who are saying they are one place when I thought they were another. how can we make this better?
 

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mps42 said:
I am asking for ideas. the current method of mapping is obviously not working so well since theres people who are saying they are one place when I thought they were another. how can we make this better?

What are you using to make the maps?
 


I have many ideas, here's a really basic one. Color code the character's dots, or change them to our first initials. We already use colors for most of our spoken text. Carry it over, and make a key. Keying is very important to mapping.
 

I was thinking about that and also making the map bigger to possibly allow for small icons (no bigger than about 20x20 pix). I dont know if that would be a good thing. would make the map rather large...
 

Maybe something like this map.

The letters would be the PCs (obviously first letter of the name) and numbers would be NPCs, colored red for agressive, blue for neutral and green for friendly.

Would this be better?
 

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Getting there, much better! You may want to also consider using a grid with a letter and number key so we can simply declare our location. Have you looked at other games in "Playing the Game" to see how others do it? I'm not suggesting going out and buying Dundjeeni(sp*), but it'll give you ideas. (I did go to school for graphics, so lemme know if you have any specific questions)

On a personal note: I've been laboring under the delusion that I was in the front. It seems that "A" is now hiding by the door like I thought I was. Hehe.
 




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