All of the categories presuppose that the interplay between story and mechanics is a zero sum system. I propose all answers that reject that premise and treat story and mechanics as things that inform each other should be Gi (i here being the symbol for an imaginary number which is the square route of -1.)I like rules because they tell us how the world works, and I hate rules that exist only to gamify the world, or which treat the entire process as an elaborate storytelling exercise. The worst thing a game can have are rules that exist to govern the delegation of narrative control between players.
I'm not sure where that puts me on the scale. G3?
G1.5Disclaimer: There is no right or wrong answer to this poll, nor should anyone be disparaged for wherever they identify on it. Diversity is awesome! Understanding each other is important to productive dialogue! There is plenty of room in the hobby for all!
G0 – I am 100% engaged with the story, game mechanics only get in the way of that
G1 – I’m here for the story; I don’t care about mechanics as long as they don’t infringe on story
G2 – I’m here for the story, but good mechanics are a big part of my enjoyment as well
G3 – Story and Mechanics are equally important to my enjoyment
G4 – I’m here for the mechanics, but good story is a big part of my enjoyment as well
G5 – I’m here for the mechanics; I don’t care about story as long as it doesn’t infringe on the mechanics
G6 – I’m 100% engaged with the game mechanics, story only gets in the way of that
For the record, I'm a solid G2 myself and DM for a G2, G3, G4 and a G5.
I think using the terms role-play and game-play as anything other than synonymous is highly problematic. If you are playing the game, you are by definition role-playing. To say otherwise is a synecdoche, by which I mean it's to confuse the whole of the game for one of its parts.
I couldn't bear to be at the same table as a G5/G6 player, they irritate the hell out of me both during the game, and outside of it blethering on about balance this, and balance that...
I like rules because they tell us how the world works, and I hate rules that exist only to gamify the world, or which treat the entire process as an elaborate storytelling exercise. The worst thing a game can have are rules that exist to govern the delegation of narrative control between players.
I'm not sure where that puts me on the scale. G3?
I consider role-playing to be playing your character, which is how you play a role-playing game. You decide what your character thinks, what actions your character attempts, and what your character says. Saying that one way of doing that is more "role-playing" than another is one-true-way-ism.
Current results below. Thanks everyone for your answers and for keeping the discussion of a somewhat delicate subject on the positive side.
G0 - 0
G1 - 5
G2 - 13
G3 - 11
G4 - 6
G5 - 0
G6 - 0
Gotta say I'm not surprised at not having any G0s or G6s, those are supposed to be extremes that wouldn't be seen very often, but I am a bit surprised by the lean towards the Story side of the scale.
Can you suggest better terms? I thought about Crunch/Fluff and previously had Story/Mechanics. Again, the point isn't that one way or the other is right/wrong, but that people have different preference regarding how important those functions are to them and that informs their expectation at the table and how they relate to other players...
Only you can define where you are on the scale! Start with what you like best, story or mechanics. If those are equal, you land at G3, if not, the more important one leans you to one side and then it's a matter of how important the other is to you for your enjoyment of the game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.