Greenfield
Adventurer
Um, we've been in this campaign for four years now. This player has been with us for about four months, so it's a little late to plan anything "before the group plays in this adventure".Oh he is a "Randy". Do not wait. As a group, tell the player he is out of line with his builds and sources, compared to the group. Do this before the group plays in this adventure
My normal rule is that I/we see the character sheet prior to play. And if it isn't on the sheet, it doesn't exist.Randy, a player who brings in non-core, secondary, third party material, etc which unbalances the group's normal game play. Frequently forgets to mention major game changer items.
Our problem was a number of items listed under "equipment" that should have been listed as magic items. When we saw "bone ring", we thought it was some geegaw added for RP purposes. Didn't know it's from MIC, and effectively makes the PC immune to negative energy effects for three shots per day.
Magic Item Compendium, by the way, is not on our approved list, though some items have been accepted.
Then there's the old fall back, "I'm still equipping him, but here's what I have so far". We expect that he'll finish in good faith.
In play, we hear the phrase, "He has a wand in his hand" early and often. Whether it's a wand of Shield, Alter Self or Invisibility isn't made clear until he uses it. I won't flat out call him a cheater on that one, but it always seems to be the one he needs as the situation develops.
I'm keeping track of his wand charges, by the way. He has a nasty surprise in store about seven encounters from now, if he keeps using Shield as often as he has.
