Warbringer
Explorer
You forgot to add "for me".
No, they are objectively D&D; says it right on the front cover.
Whether it represents D&D for you, is subjective.
You forgot to add "for me".
Yeah, I don't see that this means anything more or less than it expresses one person's opinion.
"Dear Sage
Will I be able to convert my favorite character to 4th Edition?
A: We learned the hard way with 3rd Edition that accurate conversion really doesn't work. Thus, we're encouraging everyone to start at 1st level and learn the new system from the ground up.
While you'll certainly be able to reinvent many existing characters with the new system, there's no way a conversion guide could adequately cover the vast array of options that have been published over the lifespan of the game.
We'll eventually revisit many favorite parts of the previous edition, and along the way we'll also explore plenty of new territory as well."
<edit down to quoted excerpt from James Wyatt's Blog>
Most of us converted. Now, I think Rob talked about this in his video interview, and we said it several times at GenCon: You can't really just convert a character directly from 3e to 4e. We pretended you could do that from 2e to 3e, but that conversion book was pretty well bogus. The fact is, as I explained it a lot at GenCon, that your character isn't what's on your character sheet: your character is the guy in your head. The character sheet is how the guy in your head interacts with the rules of the game. The rules of the game are different, so you'll be creating a new implementation of that character, but the character needn't change much. In fact, I propose that in 4e your character might actually be truer to your vision of him than in 3e. You might finally see her doing all the cool things you imagined her doing but that never quite came out on the 3e table.
Of course tradition is a valid argument. It's every bit as valid as arguing that things need to be periodically changed. Putting up bad arguments about the inquisition doesn't change that.
Most major laws have a record of the discussions of the concerns and merits of doing things one way or the other, as well as the rationales behind the law's final form- its called "legislative intent". Its a guide for how things are to interpreted by future legislators, lawyers, and judges.
With 4Ed, we have not just one, but several designers telling us the same thing: don't bother trying to convert preexisting campaigns & characters to 4Ed.
From that link I cited above ( http://forum.candlekeep.com/pop_printer_friendly.asp?TOPIC_ID=9743 ), some quotes:
So it's not just one guy- Heinsoo- but several of the edition's designers and WotC high-flyers talking about the futility of conversion due to the differences between 4Ed and its precedents. This is analogous to "legislative intent"- they are telling us about the product they themselves put to paper, and they are telling us it is something different.
Now, I like Wyatt's work, but his experience with the 2Ed=>3Ed conversion does not match what happened in my gaming group, nor does his prediction about how 4Ed would interact with my imagination was miles off.
In fairness, it must be pointed out that the same link has mentions of Heinsoo's rethinking of the non-convertibility. And if one looks, one can find Andy Collins posting some preliminary stuff for some of what appeared in the first 4Ed PHB.
Also in fairness, 4Ed had elements that let me explore different kinds of character design I found to be quite cool & satisfying.
...but my preferred form of D&D character design was essentially sidelined. 4Ed did not let me realize a truer vision of my D&D characters. In fact, it was farther off, more like other FRPGs. Not worse, not better. Different.
And those designers' comments illustrate why.
It sounds to me like what they're saying is that the essential element of your character, the CONCEPT and personality, the part that isn't on the character sheet, works great in 4e because it IS essentially the same game in the way that really matters...
<snip>
I've run into a lot of people online who are adamant that their character "cannot be converted"...
I've run into a lot of people online who are adamant that their character "cannot be converted", but in every single case I've seen really nice and effective suggestions and examples of doing it. A BOOK however would never really capture it, its not a mechanical process. The player has to decide what mechanics would work best, and decide how or if those mechanics can be reflavored (if necessary) to establish the correct narrative, and then insure that any really key 'signature' elements are present (IE certain equipment, magical or fighting techniques, etc).
From experience, converting D&D adventures to RM is pretty straightforward - though RM doesn't have a "minion" analogue, so some of those hordes of humanoids become a bit harder for the PCs to deal with.Now, you could do reasonable ports of the G's and other old classics to other systems. I'd guess conversions to SW or FC would not be super hard. You could probably do something with GURPS, RM, etc too, but I suspect it wouldn't be straightforward.
I have no doubt that Gorgoroth knows that when he says "X isn't D&D", he's also saying to others "the edition of D&D you like isn't D&D" or "your ideas aren't D&D." That's dismissive, derogatory, and exclusionary...all of which are simply not cool. I'm also sure that Gorogoroth has spent enough time interacting here at ENWorld to know that it's unacceptable behavior here.