Common Dodge Variant and Add On Feats

Rolflyn

First Post
In a new campaign, we are using the common dodge variant that dodge just gives out +1 dodge bonus to your AC. But then there is titan fighting that allows a gnome to increase his dodge bonus to +4 against creatures larger than him. This will be like 99% of all opponents. Two feats for +4 AC seems a bit much.

Anyone else run into this? What did you do?

1. Go back to old dodge (which is annoying).
2. Re-rule on dodge (for example, it only applies in certain circumstances, but still to everyone).
3. Re-do titan fighting to say +2 (half your bonus against giants).
4. Something else.
 

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If you are happy with Dodge as you've changed it, that's good. As for Titan Fighting, I'd make it work like the RAW Dodge. You need to choose an opponent to apply Titan Fighting to (on any action).

I did the same with Elusive Target in regards to Expeditious Dodge (which is treated as Dodge for prerequisites, but works when you move 20 feet in a round).
 

I re-wrote the Dualist around the core Dodge, so that you get an increasing bonus against one opponent, or half that bonus against all opponents.

Anyway, regarding your question: I agree that half the normal bonus looks balanced against multiple foes. Moving from +1 AC vs. everyone to +2 AC vs. certain foes is a nice chain, and supports the idea that specialization is incrementally more expensive.

Cheers, -- N
 

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