D&D 5E Companion thread to 5E Survivor - Subclasses (Part X: Sorcerers)

CleverNickName

Limit Break Dancing
There are some pretty cool necromancy spells on the cleric list, though. If you could ignore the "healbot" vibes, you could build a pretty rad necromancer by cherrypicking from those two spell lists.
Inspired by this discussion this morning, I came up with a Cult Necromancer variant for the Divine Soul subclass. Seriously, this subclass is like the Swiss Army Knife of sorcerer concepts.
Sorcerer: Necromage
Flavor text goes here. Basically these are sorcerers who get their power from the power of death. Maybe this power is granted literally by Death itself, or by a powerful god of death? Maybe grandma became a lich before her death, and "blessed" her family line? Maybe daddy was a vampire? Did your sorcerer come from a long line of death cultists and famous necromancers?

Necromancy
Your link to Undeath allows you to learn spells normally associated with the cleric class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

The source of your necrotic power grants you additional spells. You learn one cantrip and one 1st level spell of your choice from the Necromancy school of magic, from any spell list. It is a sorcerer spell for you, but it doesn't count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric or sorcerer spell list.

Favored by Death
Starting at 1st level, necrotic power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Empowered Necromancy
Starting at 6th level, the infernal energy coursing through you can empower damaging spells. Whenever you or an ally within 5 feet of you deals damage with a spell or cantrip, you can spend 1 or more sorcery points to add 1d6 points of necrotic damage per sorcery point to the damage rolled. You can use this feature only once per turn.

Necrotic Form
Starting at 14th level, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you're incapacitated, you die, or you dismiss them as a bonus action. The appearance of the spectral wings is up to you: perhaps they are the wings of a great bat, or wisps of burial shroud, or the translucent wings of a deaths-head moth.

Undead Recovery
At 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum.

Once you use this feature, you can’t use it again until you finish a long rest.
 

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DND_Reborn

The High Aldwin
Regarding Tasha's:

Love sidekick classes and some of the feats.
Don't like power creep and, due to that, most of everything else. 🤷‍♂️

Currently, sidekick classes are the only thing I use from it.
 


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