Don Durito
Hero
I was thinking specifically of "Come and Get It' which was a group pull rather than a push, but had a similar effect to a certain extent - reshaping the battlefield.It actually kinda is. Fighters had a number of close burst powers (always enemies in burst you could see), but it was rangers and Rogues that got a few blasts, based on thrown or ranged weapons. (Fighters got ONE close blast: 2, enemies you can see, minor rider.... encounter 13)
Thunder damage was off the table (without a magic weapon), as was a big advantage of AEs, in general: the ability to attack enemies you couldn't even see with no penalty.
So, even though Thunderwave and Tide of Iron were both stand-out at wills that push, there was really know comparison.
- "The Fight is going to happen here".
You can push people away from your allies and follow after - which was more of a Battlemind thing - or you could pull enemies off your allies and make them cluster around you (Fighter). Both are fairly similar in scope.