All power creep bitterness aside, I think the scout is a lot of fun, I started one when they first came out as a scout/fighter with a level of barbarian to boot. He's a melee scout using the spring attack trick now and while he's not the most dangerous combatant I've ever played or seen, he's no slouch. I disagree with the above post that the fighter and wizard have become obsolete with the duskblade, nor has the ranger been ousted by the scout. My feelings have always been that there has never been any need for game balance between character classes for the most part so long as each class has things it does well, while it still has a need to be in a diverse party so that its weaknesses are hard to exploit, after all thats why we travel in packs, safety in numbers. There was never balance between the classes a low level wizard is way too weak and a high level wizard is far and away the strongest member of a party, but really that all on paper. The play's the thing. I've seen too many "uber" characters who couldn't survive an intro encounter because the player was obsessed with the strength of their character on paper and didn't notice that everyone has a weakness, even if it's simply dice. And I've seen supposedly pathetic characters become the real power of a party because of the creativity of the player overshadowed some bad stats and lack of equipment.
But here's what I think is really important, and in my experience it's true, if players play the concepts of their characters and not the paper of them then balance will take care of itself. As a DM it's important to reward, through experience points, equipment, and unique opportunity those players who dedicate themselves to the style of play that is good for your group, and encourage players to remain a cohesive group. That doesn't have the slightest thing to do with intra-party strife by the way, I encourage that whenever possible, I mean discouraging intra-group strife by making a group filled with guys with similar play styles. Purist roleplayers and rollplayers don't play well together usually.
Well eneough rambling...sorry about that guys... got off on a tangent, couldn't find an exit ramp...
Drexes
But here's what I think is really important, and in my experience it's true, if players play the concepts of their characters and not the paper of them then balance will take care of itself. As a DM it's important to reward, through experience points, equipment, and unique opportunity those players who dedicate themselves to the style of play that is good for your group, and encourage players to remain a cohesive group. That doesn't have the slightest thing to do with intra-party strife by the way, I encourage that whenever possible, I mean discouraging intra-group strife by making a group filled with guys with similar play styles. Purist roleplayers and rollplayers don't play well together usually.
Well eneough rambling...sorry about that guys... got off on a tangent, couldn't find an exit ramp...
Drexes