The Grassy Gnoll
Explorer
I feel this is all getting a bit unnecessary tbh.
Um...not to be difficult or anything, but the rule is called Concentration because the caster has to concentrate on the spell to keep it going...
That's what the ready action is for. Monsters can target ranged attacks at such a foe when he casts a spell.
The first sign of a broken rule is when someone suggests that the way to stop it is by readying an action.
Presented without comment.![]()
See my previous post for the reasons why they called it that...
However, re: why not stand still, google videos of people playing Kabaddi. You'll see people can concentrate (verbally anyway) on one thing, and move sportily at the same time.
A spell would - to me, in the fantasy novel/movie we are enacting at the table - be a pretty involved thing. Not having harnessed the unfathomable powers at the heart of creation personally, I'm in no position to comment - but I'd bet it takes some effort. More than remembering a cell phone number in my head, for sure.
Possibly akin to holding six odd shaped things in one hand whilst flawlessly executing the hand version of an Argentine tango and remembering the precise wording and intonation of several lines of Ancient Greek. All at once. I couldn't do it - but then I failed my Hogwarts entrance exam. Trained wizards are taught how to do these things, along with classes in Defence Against the Bully's Arts and Combat Manoevres for the Martially Challenged.
But to maintain the power of their will over these unimaginably huge cosmic forces for more than an instant's release of power, I'd say that even for trained wizards a little concentration might be in order.
This seems less video gamey and more fictiony/filmic - to me.
But, I refer the honourable gentleman to my last post. I'd really rather not engage in what is clearly a never the twain conversation. Some of the tone in this thread (and I accept that I can come across as somewhat sarcastic myself, so mea culpa), is feeling rather adversarial and I'm simply not interested in a Forum that becomes an Againstum.
The assumption that spellcasters should not lose their concentration on spells underlies a lot of arguments here - and is faulty.
I don't know if anyone mentioned it (haven't read all 10 pages), but there are only about 3 things that Mike Mearls (and the DMG) specifically call out as things that will potentially break your game if you mess with them. The two I remember are concentration and attunement.
So feel free to mess with them, but you are definitely voiding your warranty, so to speak.