Swarmkeeper
Hero
Double post
I'm just waiting for the natural follow-up thread to complete the trifecta:
[5E] concentration in 5th edition, whats their fix?
Double post
In the other thread, none of the poll option were really workable, and then the the thread become just a "lets pat on each other's backs for running the game as written" thing.
So I started a new thread to give my reply.
First off, I am not changing the rule. Not really. The rule is still there.
Just opening up the possibility to find exceptions to the rule.
The key is to not create any generic exceptions - where the spellcaster can choose himself which spells to not-concentrate on - that's WAY too overpowered.
Instead the observation is that there are A LOT of mediocre or even outright shoddy magic items and spells in the game.
And that many of these would become interesting or outright desirable if the concentration requirement were waivered.
THOSE effects are what you want to add to your game.
For instance, an uncommon item could be found in a very rare alternative form but with no Concentration.
Or you could find a scroll with a spell every guide says is red or pink... and in this version it doesn't require Concentration. The spell maybe doesn't become gold or sky blue, but might still be used on occasion by that character.
Or a high-level NPC spellcaster could "cheat" and cast a certain spell even though her tactics depend on using another concentration spell at the same time.
Yep.Spells are so different from each other. To generalize concentration by spell level doesnt work.
The approach of this thread, to spot check each spell to see if it really requires concentration, seems the best way to go.
No, the aim isn't to make casters strictly better. The aim is increase variety by removing concentration from otherwise poor to bad choices.I think a very important question to ask is ff you change the concentration rules for casters, what other changes are you going to make to keep a sense of balance for non casters. I personally love the concentration rules as a way of helping keep the game balanced
.
I think you're aware, but just to spell it out:Well, technically, there already are items in the game that do away with concentration so, it's not really that far fetched. Any "resistance" item is based on a concentration spell, for example. So, if it's okay to have a ring of warmth (for cold resistance), then would it really break the game if "Resist Energy" (sorry, forgot the exact name of the spell) was no longer concentration?
Never minding "plussed" items also ignore concentration. Magic Weapon is a concentration spell, but, if everyone in the party already has a magic weapon, it's a spell that goes obsolete pretty quickly.
Or, the various wands as well. You can get Wands of Web and Wands of Entangle, so, would it kill the game to make those non-concentration spells? Probably not.
So, yeah, if you wanted to test out different spells, make them a magic item and test away.
This generic approach is much too open-ended to work for me.For example:
Pearls of arcane focus.
You keep these pearls in your component pouch an may consume one when you cast a concentration spell.
The pearl allow you to keep concentration on two spells at the time.
If you cast a third concentration spell it will cancel the two first one.
Pearls usually come in set of five.