D&D 5E Concentration while Short Resting

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No, it's not.

Yes it really is. You let the players decide when they start a rest, but you don't let them decide when to finish it. You can't have it both ways - either they get to say they are done or they don't. And with you, they don't. Their decision has to be vetted by you first.
 

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Yes it really is. You let the players decide when they start a rest, but you don't let them decide when to finish it. You can't have it both ways - either they get to say they are done or they don't. And with you, they don't. Their decision has to be vetted by you first.

For Aaron, they do get to decide when they are finished. Once they decide they are ready to go do stuff other than rest they are finished. If they falsely say they are ready to go do other stuff but are not then that's an exceptional circumstance where the players actively lied to the DM in order to get an in game advantage.

At the very least they should get no in game benefit for lying to the DM and it sounds like he accomplishes this by conferring no other rest benefits on them until they go and do other stuff.

I'm really not sure what so many find offensive with such a setup.

If you consider Aaron's setup without players that actively lie to the DM then Aaron's rest system works just fine and has none of the issues people are trying to force on it.
 
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For Aaron, they do get to decide when they are finished. Once they decide they are ready to go do stuff other than rest they are finished. If they falsely say they are ready to go do other stuff but are not then that's an exceptional circumstance...

If you consider Aaron's setup without players that actively lie to the DM then Aaron's rest system works just fine and has none of the issues people are trying to force on it.
Yes, thank you. I'm glad to see at least someone has read the words I've put in my posts and come away with an accurate understanding of what I'm trying to convey.
 

Right, since the book is silent on the issue different DM's will have different tests and criteria and rulings for what constitutes the end of a rest.
It's not like with describing damage, though, where they acknowledge that different DMs play it differently and then they offer a variety of healing variants to try and support that. This is just a case of natural language, where you and I and every reasonable DM know that you're rested after eight hours (by the default settings).

In order to say that resting for four more hours means you delay getting your spells back for four more hours, you would have to be completely oblivious to the basic concept of RPGs or how the rules of the game reflect the nature of that reality. That is not a reasonable position to take. That would be like saying a character is better off dead than unconscious, because unconscious characters can't take actions and there's no rule saying the same is true for dead characters. The degree to which you would have to completely miss the point is mind-boggling.
 

So much bickering. I don't think there's a point in continuing this.

Good night, everyone.

Ah, deja vu.
 

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