D&D (2024) Conjure Minor Elementals


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Yeah, it's mechanically pretty ridiculous. Also, I hate the flavour of these new Conjure spells. I guess they needed to apply those names to something in order to eliminate the old versions under the always-use-the-latest-version standard, but these are not creature conjuration spells.
They needed to apply those names to something, and they needed that something to get 70% or higher approval in the 11th hour. So, they modeled them after one of the most popular spells in the game (Spirit Guardians) and pushed their power really hard.
 

To the op its not surprising. Little to no testing on their part, and completely ignoring the community that did play test things. Its pretty standard that they pay virtually no attention to what most people say when testing stuff.
It's crazy. If you task me with retooling a spell, the very first thing I would do is google the spell name and read for a few hours what the community is saying and what are the offered remedies that dozens of other GM's have done. Then you put out a UA with a retooled spell that is either moderately buffed or nerfed depending on the overwhelming feedback you found online and some pretty easy to justify conversations with your peers at the company. Then you see what folks think about the UA and you either leave it alone or tweak it (probably slightly because you were listening in the first place). I'd love to hear from a developer what happened.
 

one simple fix:

this spell has no upscaling options.
It's fine as 4th level spell and it can be very good with some multiclass cheese, but with limit of +2d8 per hit, it will not be broken.
 

Or these types of on hit spells should be once per round, then they're better balanced against multiple attacks and spell level. Was I the only one that liked the playtest hex and Hunter's Mark?
 

Or these types of on hit spells should be once per round, then they're better balanced against multiple attacks and spell level. Was I the only one that liked the playtest hex and Hunter's Mark?
They listened to the community who voted it down.


And UA8 didn't really get any changes, likely due to lack of time and mass layoffs. They just saw the total votes, didn't have the interns available to read the responses, and just had to go with it.
 

To the op its not surprising. Little to no testing on their part, and completely ignoring the community that did play test things. Its pretty standard that they pay virtually no attention to what most people say when testing stuff.
I learned that way back when they were doing alpha testing on Volo's Guide. My group gave them plenty of feedback on the races, but those got published with zero changes to what was in the playtest document. That was a bit discouraging, to say the least.

Like, how am I supposed to visualise this? Are there a couple of mephits blowing fire breath onto my swords between attacks to make them toasty hot?
Maybe just picture them as elemental spirits with no real form to them?


As for the spell itself, I expect it will get errata'd pretty quick - either to 1/turn or +1d8/level.
 

Is there a lot of character options that get this spell AND extra attack?
I can see Eldritch Blast/Thirsting Bladelock + Minions of Chaos invocation 2014 or Noble Genie patron 2014. What else? Bladesinger, very high level Eldritch Knight?
 

hahahaha!

but remember kids, having Hunter's mark without Concentration, for Rangers only, will brake the game...

what a joke.

HM is a far more flexible and generally useful spell, in part because of the bonus action cast and in part because there is no range limit. Action setup and range limits on CME are pretty restrictive for most of the creative builds that would maximize the damage from it.

CME was playtested. IME can be very powerful in the right circumstances and it is most powerful around levels 9-12, above that there are spells that are generally more effective, below that the damage is not extreme.

The most OP offensive spell in the game is Forcecage IME.
 
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I would at least wait a bit and see it in play.

Direct damage in 5E kinda sucks anyway. Needed a soft buff.

My resident powergamers are on the fence about it. It's good but where you can abuse it there's better options imho. I trust them more than the net.

Level 10-12 might be a exception to that. Maybe.
 
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