Conquest of Bloodsworn Vale [OOC]

Azgulor,

Thanks for fixing Aldur's ability scores, they look correct now. I have examined the rest of his character sheet, and I see the following corrections that need to be made:

**Reflex Bonus should be +3 not +4 (one extra point from incorrect DEx mod)

**AC has one extra point from incorrect DEX mod

**2 more skill points to assign (33 total)

**Total attack bonus for Battleaxe and Warhammer should be +11 (BAB plus Weapon Focus plus Magical Enhancement)

Once these are corrected, he is ready to go! :)
 

log in or register to remove this ad

s@squ@tch,

Well, I began looking at Jerivan, and I realized you built him with a 32 point buy, just like Percivilis. And, I realized I should have thought to tell you what I'm about to tell you before now...I'm really sorry.

I'd prefer if Jerivan, as a cohort, not a PC, didn't have quite the same power level as the other characters. I'm thinking maybe a 28 point buy would be in order.

Would it be a terrible amount of trouble to ask you to rework him with the lesser ability scores in mind? Pretty please?
 



YeOldeAlbatross said:
ethandrew,

I've begun looking at Besik, at least on a rudimentary level. One question I do have right off the bat...what are his prohibited schools?

Once I'm settled in more from my move I will be able to really flesh out Besik fully. But Necromancy and Abjuration will be the prohibited schools.
 
Last edited:

I finally finished with the character, a little belated I know. I posted him up in the Rogue's Gallery. If you have any questions, just ask.
 

YeOldeAlbatross said:
Azgulor,

Thanks for fixing Aldur's ability scores, they look correct now. I have examined the rest of his character sheet, and I see the following corrections that need to be made:

**Reflex Bonus should be +3 not +4 (one extra point from incorrect DEx mod)

**AC has one extra point from incorrect DEX mod

**2 more skill points to assign (33 total)

**Total attack bonus for Battleaxe and Warhammer should be +11 (BAB plus Weapon Focus plus Magical Enhancement)

Once these are corrected, he is ready to go! :)
:o Changes made. :o
 


In recognition of the fact that at least one PC has some familiarity with Fort Thorn, I have gone ahead and keyed up all of the Fort map. There are no 'spoilers' there per se, but do keep in mind the distinction between player and character knowledge.

If you haven't visited the original post of the IC thread in a while, now would be a good time. ;)

Also, please keep in mind that I'd rather not fragment the party right now, in order to keep my workload manageable. I mention this because some of you appear to want to head for the keep, others for the tavern. Consider the 'meta' game in how you role-play the outcome of these discussions, please? :)
 


Remove ads

Top