Conquest of Bloodsworn Vale [OOC]

s@s, I'll address that here.

My guess is no. After the reaction Besik received when he initially presented his ability, he probably would keep it hush hush after a while. And until I get the mechanical process our good DM wants to utilize, I probably won't. I don't want to assume or step on any feet, but I can imagine most of you think he's just some elven wizard (he is) who thinks he's better than the rest of them (he does).
 

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As an addendum, I'm sure if you wanted to think particular nasty thoughts Besik's way he can pick up on the emotion of the person and tap into their minds... in other words, if you had something to say to Besik but didn't want to speak it, you could just think your thoughts instead.

Sorry, went italics happy.
 

Right, let me address the issue of the telepathy, which presents certain challenges in this environment.

ethandrew, I think it fair to assume that for NPCs, Besik will pick up certain surface thoughts that, for the most part, will be consistent with that character's station and role. The gate guards, for instance, are just average guys doing their job. They have thoughts and opinions about the job, their fellow guards, Captian Tolgrith, their families, etc., but unless something important stands out, I'm not going to get into a lot of detail. If you want to ask specific questions (say, to aid with a gather info, bluff, or similar skill check), I'll offer more details. If someone is lying to the party, or trying to trick Besik, etc., I'll offer up details on those exceptions to the rule as those situations come up.

Now, as for his relations with other PCs, I think it wise to tread carefully. You don't want to ascribe thoughts or motivations to the others characters that their players do not intend. In regard to this, maybe your fellow players can help you out by offering specific thoughts in italics, as you mentioned, as an alternate form of dialogue. Or, even if they might offer up some information about a PCs mood or state of mind...these could be things that Besik would pick up on and respond to, and thus be very perceptive and aware of what's going on in the minds of his associates. In short, I think it will require a strong spirit of cooperation to role-play Besik appropriately. Hopefully, everyone can come on board with this, and we can have a telepathic PC who is interesting and dynamic, without being burdensome to the other players.

I hope that helps.
 

YeOldeAlbatross said:
Now, as for his relations with other PCs, I think it wise to tread carefully. You don't want to ascribe thoughts or motivations to the others characters that their players do not intend. In regard to this, maybe your fellow players can help you out by offering specific thoughts in italics, as you mentioned, as an alternate form of dialogue. Or, even if they might offer up some information about a PCs mood or state of mind...these could be things that Besik would pick up on and respond to, and thus be very perceptive and aware of what's going on in the minds of his associates. In short, I think it will require a strong spirit of cooperation to role-play Besik appropriately. Hopefully, everyone can come on board with this, and we can have a telepathic PC who is interesting and dynamic, without being burdensome to the other players.
Interesting thoughts YOA I will try to remember this.
 

Believe it or not, yes, I am still finding time to review character sheets. So...

ethandrew, some comments about Besik's sheet...

**Sense Motive should be modified by WIS not CHA (so a +1 mod, not -1)

**From my math, I think you spent 2 too may skill points. I figured 36 points from Wizard, 12 from Master Specialist, and 6 from Mindbender, for a total of 54. I believe you assigned 56 ranks. Can you double check for me?

**Does he have one too many feats? I think he should only have three...

Please take a look at these things, and I'll let you know if I see anything else. Thanks!
 

I'll have to take a look in a few hours once I get home from work. If I remember off the top of my head I have a lot of cross-class skills, so I can understand how confusion would arise. I'm not sure what feats are listed, but I know that Greater Spell Focus comes from the Master Specialist class, so if there are four feats listed and that's one of them, there you go. But I'll get this fixed soon.
 

Okay, I've got 56 ranks as well, so cancel out Know. Planes, doesn't really fit. Feats, you're right, one too many, no Eschew Materials. And you're right on Sense Motive. I'll fix those post-haste.
 

ethandrew,

Thanks for making those corrections to Besik's sheet. Now...I have a few more things that I'm questioning.

**I figure his saves as FORT +5, REF +5, WILL +10. These numbers do not agree with what you have. Can you double check these please?

**I think his Ranged Attack mod should be +5, and his Grapple mod +1.

**I think his combat stats with longbow should be Attack +5 for 1d8-1 damage (don't forget that low STR penalties do apply)

**Besik's skills that are modified by INT are all one low, since his INT modifier is now +5...with headband of Intellect.

Sorry, I'm a nitpicker! I still have to review fully his equipment and spells, but I wanted to draw your attention to these things.
 

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