• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Constables of the 14th Ward Part 2

Ederaul Mamier

Raul stays up a few hours and watches outside the sherrif's station before bedding down just inside the door. As dawn breaks, Raul is up and meditating before finding Bo and eating breakfast with him.

As the other join them at breakfast, Raul says, "Bo is right, the ginny is good."
 

log in or register to remove this ad

After a breakfast of cold beef, cheese and bread, and several cups of black coffee, Brae leaves the sherriff's office to rejoin his companions at the Pig and Whistle. He smiles as he sees them. "Ah, I'm glad to see you up and ready. The sheriff is in much better spirits this morning; It appears as if there has been some trouble at a local mine."
 

Brae reports to the others that, this morning over breakfast, Sir Upjohn sketched a map to Harcort's Mill for you to use to find the place. He said, "It's not really in a usual spot for a mill. Mills are more commonly found on rivers, not in swamps, but the lay of the land around Harcort's changed rather drastically after the mill was put into operation."
 

Brae holds up the map to show the others. "Well, if you're all quite ready to head out, we should be on our way. This map shows the location of the mill..."
 

Thea was the last one to make her way downstairs- making her entrance after most of the breakfast had been devoured. A good night's sleep in a real bed seemed to have helped- despite her lateness she seemed quite awake and focused.

She took the opportunity to grab a cup of coffee and a few bites of food, but she did not linger enough to sit down. "So it seems like we have a target for the day- shall we head out?"
 

The map is simple, but clear. The landmarks include the village of Pleasant Ford where you are now, a bridge, the river, a small swamp and a big willow tree. At the center of the swamp about a mile from the river is the mill complex, which the map suggests is a handful of buildings. The map indicates to cross the bridge at the south end of the village, and the follow the river upstream (generally east-southeast) for about a mile and a half. Then, at the big willow tree, turn right a little bit so that you're facing south, and go about another mile into bush to the woody swamp. The mill complex doesn't appear to be too far into the this bog.

As talk turns to a journey into the wild and the possibility of combat, Bocephus burps and rubs his swollen belly. "You know Constables, if you all are going out in the wild like this, somebody should really go back to the 14th and let ole' Igzzy Steelsmock in on your plans. I mean not that anything will go wrong, but he likes to be kept in the loop. Now I figure I'm the one best suited to this particular task..."
 

Bocephus

"But, ahhhh........... come to think of it, perhaps it would be better if you wrote up a note and I took it to him. He tends to get a little impatient with me when I try to speak to him, ya know. But, now, a note from the Priest here, now that might get his attention."

[sblock=OOC]Don't look now, guys, but Scotty and I are back to finishing each other's sentences! mmmwahahahaha!![/sblock]
 

Alarion

"Forsooth, but I assumed Lord Upjohn could let him know an we fail to return. But if you miss the city so soon, I for one would appreciate your letting master Ignatious know of our plans." He turns back to the map. "Alas, meseems Bayard will have to sit this one out..."
 

Ederaul Mamier

Raul nods his assent to get going and finishes his coffee. Leaving three silvers cover his meal, Raul stands and moves outside to an open spot on the side of the road.

[sblock=OOC]If 3 SP doesn't cover the meal for Raul and Bo, just let me know.
[/sblock]
 

Brae nods his head to the golbin. "I would be delighted to scribble a quick note to our fair magistrate, to let him know of our plans."
 

Into the Woods

Remove ads

Top