Constables of the 14th Ward Part 2

Alarion swings his torch at the swarm, and suddenly crouches down behind his shield as Sentran's fireball flies over his head and explodes behind the swarm, burning many a bug to a crisp. He backs away as he grins at the newcomer. "Indeed, you are most welcome, master Sentran!" He then continues slogging steadily through the marshy ground.

[sblock=OOC]
Torch attack: 17 to hit, 7 damage[/sblock]
 
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There are orcs ahead commanded by someone called Archer Fellow? Sentran raises his brow, while resuming the cleaning of his upper clothes. Then he shrugs, and after a look at girl follows, muttering under his breath "I am sure I've seen that child somewhere...mmh, one, two, three, four..."
 

Brae continues his flight path toward the barn window, ignoring the cries of his fellow companions behind him. He dearly hoped that they could take care of whatever was going on back there themselves, so he and Raul could deal with the orc archers before they could do anymore damage.

Initiative: 1
AC: 24 (w/shield of faith), Hit Points 50/50

Double move: Q72 (Altitude is 20')

Flight, round 6 of 60
Shielf of Faith round 5 of 60

[sblock=SPELLS PREPPED]
-- Spells Per Day
---- Level 0 (DC14): 5
---- Level 1 (DC15): 4 + 1 domain
---- Level 2 (DC16): 4 + 1 domain
---- Level 3 (DC17): 3 + 1 domain

-- Level 0: detect magic, create water, resistance, light, guidance
-- Level 1: shield of faith, lesser vigor, divine favor, bless + (d) charm person
-- Level 2: animalistic power, silence, spiritual weapon, sound burst + (d) lesser restoration
-- Level 3: dispel magic, summon monster III, searing light + (d) fly
[/sblock]
 

Ederaul Mamier AC 19 HP 31/35 (41) 10/12 CON

Raul ignores the sounds behind him, relying on his fellow constables to call for specific help if they need it, and continues on his way towards the barn (towards O54) at top speed. Look it's a flying cleric. Cool. :cool:

[sblock=OOC and rolls]

Double move of 50' + 50'

balance check 9 > 1 no 1s bal check (1d20=9)

Recall that it is a Balance check 10, Raul is +10 on Balance

[/sblock]
 

SoulFetter

OOC: Per the map, SoulFetter is also well north of the swarm . . .

IC: SoulFetter also continues on his way toward the mill, keeping an arrow knocked and an eye peeled for the return of the archer.
 

Four shafts fly from the window of the barn, one takes Brae in the chest (11 damage) while another hits Raul in the leg (8 damage). Each is missed once as well.

Spot check 25+ Raul and Brae at +10 [sblock]Three of the arrows (including two that hit) seem to have pink feathers and little notes written on them in charcoal.[/sblock]
 

OOC: ready for a new round?

Spot check: 14 - Evidently, Darius' attention is focused elsewhere.

Darius satisfies himself that the swarm is nothing but ash, then discards his makeshift torches. Darius starts slogging again towards the mill, angling back towards the line of brush where he can find some cover.
 

SoulFetter was waiting for the archer's next move

Since SoulFetter secifically stated in his last post (just before the archer's attack, #765) that he was waiting for the archer's return, he can roll another spot check immediately at +14 to see if he can glimpse enough of the archer to loose one arrow at him. Anything more than that will be Scotley's call, but I'm using "DM override" to give him a chance for one clean shot. ;)
 
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OOC: Yes, please actions for the new round. Feel free to take shots at the archer behind the barn window, but take into account range and I'll address his cover.
 

Sentran, perplexed by all these strange people's strange behaviour, continues towards the barn, but after seeing the arrows fly, makes sure that one of the big brutes is right in front of him...
 

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