Constables of the 14th Ward Part 2

xedr said:
I'm sorry, I misunderstood the rolls you quoted to us. Will save (1d20 2=10) Darius evidently feels a strange compulsion.

OOC: Darius is suddenly very concerned for his fellows rather than fight he feels he must save his friends by keeping them back from the water where they will surely drown even if he has to restrain the bodily (he is under the effects of charm person).

xedr said:
So... is Berfuddle's water elemental out of the action too?

OOC: That will be revealed in due course...
 

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Raul reacts

Raul avoids most of the mud, but gets wet as the water splashed over him. Blinking away the water from his face, Raul sees that he is out of shuriken range, so he lifts his light crossbow and fires at the monster...

[sblock=OOC and rolls]
Raul makes all 3 saves!
DC 15 Reflex: 23
DC 12 Balance: 15
DC 18 Will (enchantment) 20
saves-R 15/Bal 12/W(enchantment) 18 (1d20+8=23, 1d20+10=15, 1d20+11=20)

Attack roll: [12,7] = (19)
light crossbow attack (1d20+7=19, 1d20+7=16) Note that I was going to throw 2 shuriken. When I realized that it is out of range, I changed to the crossbow, but I forgot to change back to one roll, so I took the first roll.

[/sblock]
 

Thea's ever-present dark-lensed spectacles kept most of the water out of her eyes, but her light build allowed the water to sweep her off-balance rather easily. She muttered a few rather unprofessional words and started struggling for a better position (either out of or away from the water).


OOC: (rolls) [sblock]DC 15 Reflex (1d20+3= 20); DC 12 Balance (1d20+2= 7); rolls http://invisiblecastle.com/roller/view/1626550/ [/sblock]


OOC 2: (Map) [sblock]Still no luck with the map- it crashes Word (which is the default for this comp since I don't use Excel, and has worked fine for other maps- mostly), then prompts for reopening, says there is file corruption, and produces about five-six pages of gobbledygook (code?). Position may not matter the way the dice are going. [/sblock]
 
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[sblock=ooc]
Scotley said:
OOC: Darius is suddenly very concerned for his fellows rather than fight he feels he must save his friends by keeping them back from the water where they will surely drown even if he has to restrain the bodily (he is under the effects of charm person).
<insert many explicatives and profane words here> [/sblock] Rather than readying his bow, Darius cries [highlight]"Beware the water my friends, or you will surely drown!"[/highlight] On the next round, Darius will dive into the stream and attempt to "rescue" Moru from drowning.
 

pathfinderq1 said:
Thea's ever-present dark-lensed spectacles kept most of the water out of her eyes, but her light build allowed the water to sweep her off-balance rather easily. She muttered a few rather unprofessional words and started struggling for a better position (either out of or away from the water).


OOC: (rolls) [sblock]DC 15 Reflex (1d20+3= 20); DC 12 Balance (1d20+2= 7); rolls http://invisiblecastle.com/roller/view/1626550/ [/sblock]


OOC 2: (Map) [sblock]Still no luck with the map- it crashes Word (which is the default for this comp since I don't use Excel, and has worked fine for other maps- mostly), then prompts for reopening, says there is file corruption, and produces about five-six pages of gobbledygook (code?). Position may not matter the way the dice are going. [/sblock]

OOC: Sorry about the map problems. Maybe I can figure out a way to print and scan as a jpeg. I plan to get a post up today, but I'll try give you a little extra description. Thea is directly behind Berfubble who is next to the water of a wide spot in the stream. It is about 25' across at its widest. The beholder is roughly 20' away on a diagonal to Thea's left. He hovers about 3' above the water some 10' from the edge, meaning anyone who wants to engage him in melee is going to get wet. Jonas who slid into the water is about 10' from the beholder and has found the water only about 4' deep, but it slopes downward toward the beholder. If you need any more details to make an action just let us know.
 

OOC: Scotley, if you capture a screen print of your excel document, you can paste it into Paint (or whatever) and save it as a .jpg.


As a matter of fact, here you go:

-MAP-
 
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Eye Tyrant 25 (AC 26 touch 13)
Alarion 24
Soulfetter 22
Jonas 21
Druglefish 21
Raul 14
Thea 14
Moru 10
Water Elemental 9
Darius 8
Brae 7
Berfubble 4

The knight struggles to keep his footing as he wipes muddy water from his face, then growls at seeing the demonic creature which faces them.

Caught completely by surprise, SoulFetter reaches up to wipe the muck from his eyes and then loses his balance and ends up on his arse in the mud. Lucky for him, his embarrassment over the tumble fortifies his resolve. He feels the nefarious will of the strange creature working on his mind, but easily resists the pull.

Quickly standing up, the Urgant draws his bow and nocks an arrow.

Jonas is dazed and swept down the bank towards the river.

Badly singed by the lightning, Drueglefish suddenly turns and begins to run up the slope away from the beholder screaming in terror. [sblock=Spellcraft check of 15+]He is obviously under some sort of fear effect rather than merely scared of a dangerous foe.[/sblock]

Raul avoids most of the mud, but gets wet as the water splashed over him. Blinking away the water from his face, Raul sees that he is out of shuriken range, so he lifts his light crossbow and fires at the monster, but the bolt bounces off the armor plated hide of the Eye Tyrrant. (AC26)

Thea's ever-present dark-lensed spectacles kept most of the water out of her eyes, but her light build allowed the water to sweep her off-balance rather easily. She muttered a few rather unprofessional words and started struggling for a better position.

As muck goes flying, Moru manages stay clean, although his attention on the muck leaves him off-balance, as the riptide of returning water drags him off his feet and toward the stream. Even as he's swearing at his own clumsiness, the air just behind him crackles and burns--the wizard takes the hint and stops complaining about things are, seeing as his current lot appears to have saved him a worse fate.

Retbi's aggravated chittering also seems to change as the bolt narrowly misses the conjurer. His small eyes taking in the creature, Moru's familiar twitches his nose, and a smile crosses the young man's face.

"I don't see much of a nose, but it sure is harder to cast at what you can't see," he agrees. Even as he shoves himself to his feet, Moru reaches into his belt pouch, pulling out an egg. He tosses it while spitting out a phrase in Sylvanoptera. Clearly propelled by more than just the wizard's arm, the egg arcs over the stream, falling on the far side and seemingly exploding in a cloud of green and brown gasses that engulf the Beholder.

"Stay clear of the cloud if you want to keep your breakfasts, friends,"
he says. "If this works, he won't be able to use any more of those nasty spells, and it's hard to aim an eye if you can't see anything."

After the cloud appears you can all here some splashing and a loud smacking sound, but it is difficult to know what it was.

Rather than readying his bow, Darius cries "Beware the water my friends, or you will surely drown!" On the next round, Darius will dive into the stream and attempt to "rescue" Jonas from drowning. [sblock=Darius]I am assuming you intended Jonas rather than Moru, since Jonas is actually in the water. Very nicely played. I realize being charmed is a bummer, but try to have fun with it.[/sblock]

Brae manages to get his shield up in front of his face as the muck and water splatters about, protecting his eyes, and his firmly planted feet resist the pull of the water as it goes rushing back into the creek. He stifles a yawn as the creature's beam strikes him, and then turns his attention to dealing with the hostile foe. Calling upon the power of Meda, Brae summons a quarterstaff of pure force which appears next to the target, and immediately strikes out. As the gently glowing staff appears, the cleric quickly ducks back behind the nearby try, seeking cover from the enemy's magical rays.

"I'll get you this time Arles," shouts the wizard as he tosses something into his mouth and a blast of acid blows forth into the cloud. You can't see what result this might have had at first, but then the beholder pops out of the cloud higher and to the right. He has some burns that suggest Berfubbles aim wasn't too bad.

The beholder is now up just inches above the edge of the cloud looking burned battered and a little green. However, his eyes quickly begin to re-orient and more rays (1d20+12=16, 1d20+12=21, 1d20+12=24, 1d20+12=26, 1d20+12=31) flash out at the constables hitting Berfubble, Thea, Moru, Brae and Alarion (DC 18 will saves please).

OOC: Actions for round 2 unless you failed a requested will save?

Fort Save (1d20+11=20)
 

Maps

OOC: Here is a revised map and jpeg. I made the beholder too small earlier, he hasn't grown. ;)
 

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