• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Constables of the 14th Ward Part 2

Thea's Whelming Blast

You did catch both of them in the cone. One failed its save, but the other one was successful. Damage roll?
 

log in or register to remove this ad

OOC: Of course they still might to decide to pick on Alarion just for fun... :D
Yeah, that's very true of course, but, the point was that it will be THEIR choice to do so. :D (I can't believe these uppity players who want to take away the Freedom of Choice of ouir poor, defenseless monsters! :eek: ) Please pay no attention to the ongoing catty prattle of the dms, but continue to whack the trolls.
 
Last edited:



Round 1

Bad Guys 27 (AC 18 or 13 touch)
Alarion 24
Raul 23
Soulfetter 14
Darius 13
Thea 10
Jonas 6
Brae 6


Alarion stands on wide-braced feet as the venom runs through his veins, weakening him. He can now see the two foes. He raises his shield, and calls out a challenge in a voice seemingly unaffected by the poison. "Afraid of a true knight, are you not! Cowardly scum! Fight me an you dare!" Inside, he is nowhere as confident as he sounds, but if he can keep his friends from being poisoned...

Raul decides to move under the tree to the right for some cover from the flying javelins. Looking up, Raul sees something moving and fires his crossbow at one of the things up there. Despite the intervening leaves and branches, Raul's shot is rewarded with a grunt of pain. Raul reloads his light crossbow.

With the appearance of the second round of javelins, SoulFetter finally decides that the enemy is not ahead, and he decided to look up. Seeing the two shadowy shapes in the trees, he concentrates for a moment on the one closest to his position, then draws back his bow and prepares to attack.

Darius, realizing the attackers are overhead, pulls his bow and sings and arrow whistling (1d20+10=29) up into the trees. He too is rewarded with a grunt of pain (1d6+4=7) from above.

Thea looked around frantically as the second set of javelins came flying in. After a moment she finally remembered to look _up_. Then, with a quick gesture and a few sharp words in Sylvanoptera, she launched an arcane attack upon the minds of their foes. She too senses that her assault met with some success.

Jonas lays a brace of arrows on the bow and sends them skyward (1d20+10=19). A yelp (2d6+2=7) suggests he too has found the mark.

Brae also sends a bolt (1d20+4=12) into the foliage, but with less success.

Two greenish rubber man sized creatures drop nimbly to the ground. One shelters in the cover of a tree while the other drops right in almost on top of Alarion with an over-sized Great Axe coming down (1d20+10=21) on the knight's head (damage + poison--DC17 Fort save or take 4 Con. (3d6+5=9)). As the axe hits there is a burst of searing light (3d8=7) that singes the knight and makes the troll grin with glee.

OOC:
Darius: Spot and initiative (1d20+2=11, 1d20+2=13)
Jonas: Spot and Initiative (1d20+10=17, 1d20+3=6)
Brae: Spot check (1d20+6=15)
 

Attachments

Last edited:

[sblock=Scotley's eyes only]Dude! I'm here! I had to go to training yesterday and half of today. Sorry, I forgot to tell you. Hell, I almost forgot to GO! Anyway, if this post is being made at a wrong time, or otherwise doesn't fit, just let me know, and I'll delete it and just turn it into a doorstop or something.[/sblock]
At least one of the creatures looks green and troll-like, but is not nearly as large as any troll thatyou've ever heard about. It peeks around a tree trunk at SoulFetter before flinging another javelin at him, striking him (25) in a non-vital area (4 hp damage). http://invisiblecastle.com/roller/view/1743042/

"I just wanted to get a better look at you! You're funny looking!" says the troll to the Urgant.
 


Alarion of Tovarre

[sblock=OOC]
Alarion's Bulwark of Defense ability makes all squares he threatens difficult terrain. This should mean that he gets an AoO against Frick when he drops down in front of him. I'll roll it, you gentlemen decides if it takes place :)

Possible AoO: 15 to hit, 12 damage
Save vs poison: 11 Failed!! :eek:[/sblock]
Alarion staggers as the axe cuts and burns him through a weak spot on his banded armor. The poison continues to sap his endurance, and the knight from Tovarre is now barely able to stand. Though his grey eyes are grim, and his handsome countenance pale, he somehow manages to smile through the pain. "Is that the best you can do, you craven beast? Face the Justice of Barcarus!" He raises his sword, the sunlight glimmering on its blade, and thrusts viciously, plunging it almost to the quillons into the troll's belly. He turns it as he withdraws, and sends a quick backhand stroke, but his weariness makes it go wide.

[sblock=OOC]
Free action to declare Frick as target of shield block
Swift Action to declare Fighting Challenge on Frick (+1 to attack and damage, +1 on will saves for 7 rounds)
Full attack action
First Attack: 31 to hit (critical threat), 13 damage
Confirming Critical: 27 to hit, 13 damage
If a 27 confirms, 26 damage total from first attack :cool:
2nd attack: misses (9 to hit) Heck you can't win them all, a crit's good :)
Alarion's Status
AC 22 vs Frick
Constitution down to 7/14 (new max hp down from 65 to 41)
Current HP 14/41... OUCH! MEDIC!!! :p[/sblock]
 


SoulFetter (AC: 19; HP: 46)

SoulFetter drops his bow and reaches down to grasp the javelin. Muscles bulge as he yanks the weapon out of his thigh and hurls it back at the puny . . . whatever it is . . . that dared to attack him.

"You look pretty funny (as he pulls the javelin free) yourself. Is that the best you've got?" (as he throws the javelin)

The missile stands quivering in the trunk of the tree the cowardly creature ducked behind.

[sblock=Combat Rolls]Fortitude Save (1d20 10=20)

To Hit (1d20 6=15)

I don't suppose the creature winced in pain as the javelin struck? Like maybe it should have done 8 HP, but took 4 of those itself?[/sblock]
 
Last edited:

Into the Woods

Remove ads

Top