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Constables of the 14th Ward Part 2

[sblock=Mowgli]Ok, my bad, it wasn't Thea's spell that did it, it was your dealy. Frick/Frack, I think it's Frick, failed his save, so he shares in all damage dealt to you. Have I got it now?[/sblock]

[sblock=Leif]Excellent - it really does make a difference, since if it was the spell the effect is over. Since it's the effect of the Shield Self ability, it will continue until the thing decides to move away. Thanks for clearing it up![/sblock]
 

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Thea looked carefully from side to side- thankfully it seemed as if there were only two of these things. She wasn't exactly sure what they were- they weren't orcs, and didn't seem to be real trolls. They definitely weren't friendly, but that was hardly news to the constables- lots of things were unfriendly when the law came to visit.

After a moment, she turned her attention to one of the beasts. Once more she wove a few words of magic, attempting to influence its mind for a few crucial seconds. Even if it didn't work, the spell might help her figure out how tough these things were going to be.

OOC: Casting Daze Monster on one of the critters- not the one facing Alarion, as he would be loathe to take advantage of such tactics. If it has 6 HD or less, Will save DC 16 or take no actions for one round- if it saves, it takes -2 to attacks and AC for the round. If it has 7 HD or more, then no effect (including no penalty to AC or attack, since the spell is too weak the feat won't help).

So, that's the one flinging javelins at SoulFetter, then, a/k/a Frick (we think) that is thea's target. His eyes glaze over for a very brief moment, and then he shakes his head violently from side to side, showering all nearby with generous spatters of a foul goo of some sort. He then cackles at Thea and turns his full attention to her. save vs Daze, DC 16 (1d20 1=20) He lashes out at Thea with two claws and she smells his fetid breath as he leans in close trying to bite her. claw,claw,bite,claw damage,claw damage,bite damage (1d20 6=15, 1d20 6=14, 1d20 1=17, 1d4 3=5, 1d4 3=5, 1d4 1=5) Frick connects all three times, inflicting 15 hp of damage on Thea.
 

Jonas can give us a DC 14 Knowledge (nature) check to recognize these creatures. Anyone else can with a DC 18 Knowledge (nature) check. [Or, if the numbers are more favorable for you, you can substitute Knowledge (dungeoneering).]
 

OOC: I'm confused. Don't the bad guys go first?

OOC: They did, my post above and Leif's included their attacks at the start of round 2. Their actions for round 1 and the surprise round were javelin tosses.

Mowgli said:
And why will SoulFetter thank Thea later?

OOC: Ah hell that one's just too easy, I'm gonna just grin and remain silent. :D
 


SoulFetter (AC: 19; HP: 48)

SoulFetter advances on the hapless Frack, drawing his axe as he goes. He rounds the tree, ignoring the still quivering javelin, and attempts to cut the little 'man' in half. The blow connects, the massive blade of the axe biting deep.

"You look even funnier with that red stuff gushing out of you - it clashes with your skin tone, though!"

[sblock=Combat Actions/Rolls]Advance to O12.

To Hit (1d20 10=29)
Damage (3d6 5=16)
[/sblock]
 

Bad Guys 27 (AC 18 or 13 touch)
Alarion 24
Raul 23
Soulfetter 14
Darius 13
Thea 10
Jonas 6
Brae 6

Alarion staggers as the axe cuts and burns him through a weak spot on his banded armor. The poison continues to sap his endurance, and the knight from Tovarre is now barely able to stand. Though his grey eyes are grim, and his handsome countenance pale, he somehow manages to smile through the pain. "Is that the best you can do, you craven beast? Face the Justice of Barcarus!" He raises his sword, the sunlight glimmering on its blade, and thrusts viciously, plunging it almost to the quillons into the troll's belly. He turns it as he withdraws, and sends a quick backhand stroke, but his weariness makes it go wide.

Raul raises his crossbow and fires into the tree instead of the green troll in front of him. Raul moves forward 5 ft instead of reloading.

SoulFetter drops his bow and reaches down to grasp the javelin. Muscles bulge as he yanks the weapon out of his thigh and hurls it back at the puny . . . whatever it is . . . that dared to attack him.

"You look pretty funny (as he pulls the javelin free) yourself. Is that the best you've got?" (as he throws the javelin)

The missile stands quivering in the trunk of the tree the cowardly creature ducked behind.

Darius steps up beside Alarion and smoothly switches from his bow to his sword. He swings too hard, though, giving the troll a chance to dodge out of the way.

Thea looked carefully from side to side- thankfully it seemed as if there were only two of these things. She wasn't exactly sure what they were- they weren't orcs, and didn't seem to be real trolls. They definitely weren't friendly, but that was hardly news to the constables- lots of things were unfriendly when the law came to visit.

After a moment, she turned her attention to one of the beasts. Once more she wove a few words of magic, attempting to influence its mind for a few crucial seconds. Even if it didn't work, the spell might help her figure out how tough these things were going to be.

Jonas fires a brace of arrows at Frick scoring one minor hit.

Seeing Alarion cut by the heavy axe, Brae moves to aid the knight. "By Meda, watch yourself knight," he says as he closes. The cleric places a strong hand upon Alrarion's shoulder, and channel's the power of Meda into the man's body.

So, that's the one flinging javelins at SoulFetter, then, Frack that is Thea's target. His eyes glaze over for a very brief moment, and then he shakes his head violently from side to side apparently too powerful for such simple magic to effect, showering all nearby with generous spatters of a foul goo of some sort. He then cackles at Thea and turns his full attention to her. He lashes out at Thea with two claws and she smells his fetid breath as he leans in close trying to bite her. Frack connects all three times, savaging Thea (15 points total damage).

[sblock=Raul]Raul has an attack of opportunity coming against Frack as he scampers past on his way to Thea.[/sblock]

Frick swings the huge Axe (1d20+8=17) again, but just misses Darius by a whisker's breadth as he dodges back.

OOC: Actions for round 3?
 

Attachments

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SoulFetter advances on the hapless Frack, drawing his axe as he goes. He rounds the tree, ignoring the still quivering javelin, and attempts to cut the little 'man' in half. The blow connects, the massive blade of the axe biting deep.

"You look even funnier with that red stuff gushing out of you - it clashes with your skin tone, though!"

[sblock=Combat Actions/Rolls]Advance to O12.

To Hit (1d20 10=29)
Damage (3d6 5=16)
[/sblock]

[sblock=Mowgli] Sorry, I see my post confused you. Leif and I were having a little fun and each playing a foe, so he's posting actions for the next round along with you guys. I'll save your attack for round 3. Soulfetter's return toss of the javelin counts for this round.[/sblock]
 
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Ederaul Mamier AC 19 HP 41/41

Raul raises his MW light crossbow and fires into the tree instead of the green troll in front of him. Raul moves forward 5 ft instead of reloading.

[sblock=OOC and rolls]
attack fails with a 16

MW lt cb atk on troll
(1d20 7=16)



Raul continues using Combat Expertise (-1) for the DR 2/-. So AC is 18+1=19.

Raul failed in his attempt to identify Frick/Frack

Kn(D) check to identify Frick/Frack (1d20 3=5)

[/sblock]
 
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