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Constables of the 14th Ward Part 2


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[sblock=Scotley and Lou]Scotley, I thought you said that Raul was already one round ahead, so doesn't this most recent action belong in the NEXT round? Maybe I was confused and thinking of SoulFetter? eek![/sblock]
 
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OOC: Can everyone make sure to post their current condition somewhere in their posts? Kinda hard for Brae to know who needs healing and such if I don't know who is hurt!

On a side note, since I didn't see anyone roll it, Brae's Cure Serious Wounds on Alarion is good for 17 points of healing
 

SoulFetter (AC: 19; HP 48)

SoulFetter's action remains as in post 596, with the exception that Frack was kind enough to do the advancing, so he doesn't have to close. He will take a 5' step to K13.
 
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Thea; HP 11/26; AC 16

Thea gritted her teeth, and only her extraordinary willpower allowed her to stifle a howl of pain as the creature's attacks landed. She took a quick step backwards, and called out another spell- hopefully it would work against whatever these things were...

OOC: 5-foot step to I 11 to avoid AoO; cast Blinding Color Surge on Frack (Will save DC 15 or he is blind for 1 round; whether he saves or not, Thea is invisible for 5 rounds); Knowledge (dungeoneering at DC 18) 1d20+4= 17; roll Roll Lookup
 


[sblock=Scotley and Lou]Scotley, I thought you said that Raul was already one round ahead, so doesn't this most recent action belong in the NEXT round?[/sblock]

[sblock=Leif and Lou]D'oh I hope not, that was supposed to be Soulfetter not Raul. I'll check and correct if I screwed up.[/sblock]
 

OOC: Can everyone make sure to post their current condition somewhere in their posts? Kinda hard for Brae to know who needs healing and such if I don't know who is hurt!

OOC: I'll post the Forest Trolls' conditions if you'll heal them too! :D
 


Turning his attention from Alarion to Thea, the cleric moves to heal her. "You constables are constantly getting yourselves hurt," he grumbles as he calls for Meda's blessing.



AC 21, HP: 50/50

Moves to Thea, spontaneously casts Cure Moderate Wounds (2d8+6), dropping Animalistic Power, and healing Thea 19 points of damage (That was a good roll!)

[sblock=SPELLS PREPPED]
-- Spells Per Day
---- Level 0 (DC14): 5
---- Level 1 (DC15): 4 + 1 domain
---- Level 2 (DC16): 4 + 1 domain
---- Level 3 (DC17): 3 + 1 domain

-- Level 0: detect magic, create water, resistance, light, guidance
-- Level 1: shield of faith, lesser vigor, divine favor, bless + (d) charm person
-- Level 2: animalistic power, silence, spiritual weapon, sound burst + (d) lesser restoration
-- Level 3: dispel magic, summon monster III, searing light + (d) fly
[/sblock]
 

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