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Constables of the 14th Ward Part 2

OOC: Sure! You already noted the reduction in speed due to the muck.

:)

OOC: Sorry Lou, bad day for me. But I'm ok now, I swear! Put down that hypo!!
 
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Sorry gang got rather busy this week.

Initiative order

Alarion 23
Soulfetter 23
Thea 18
Raul 10
Jonas 10
Archer 9
Darius 5
Brae 1

OOC: Note that one cannot run in difficult terrain see the reference here. I selected reasonable positions for the Constables based on my best guess since many of you didn't specify or selected a spot that would have been unavailable at your current speed.

[sblock=Spot check 25+]The archer appears to be an orc with a heavy crossbow. He is in a window on the upper floor of the barn. As you pad forward slipping and sliding on the muck you can't help but envy the little bugs that dart about easily on bog to your left with their many legs somehow keeping them on the surface. [/sblock]

[sblock=Spot Check 20-24]You catch just a flash of movement from the upper floor of the barn far ahead of you. Perhaps that is where the lucky marksman lurks.[/sblock]

[sblock=Spot check 10-19]You look to the buildings in the distance but it hard to see where the shot might have come from the obvious locations are the barn or the tree just past the bog to your left.[/sblock]

[sblock=Spot check <10]As you start forward looking for the enemy one of your scurrying companions splashes muck in your eye and you see nothing.[/sblock]

Actions for round 2? Please roll initiative now if you haven't already or post it again if I somehow missed it.

As you examine the mill sight you can see that it is a complex of several buildings beside a mill trace and pond. The area seems to have sunk or flooded and never fully drained. The mill wheel turns lazily indicating there is still some flow of water though you do not hear the sound of the great grinding stones only a splash of water. It appears that someone had tried to construct a windmill, but it has started tilting badly before being finished. It leans to the right about 15 degrees from straight up and down. A wooded path has been built just above the bog from the house to the leaning windmill.

The stone buildings of the site seem to be in relatively good shape while the wooden ones including the mill itself are looking pretty shabby. Indeed one small building has collapsed.

There is no activity in the area other than the marksman. Presumably the orcs if they are here, prefer to remain indoors on a sunny afternoon.

OOC: Initiative (1d20+3=9)
 

Attachments

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SoulFetter

As SoulFetter moves he drops his axe back in his belt and unlimbers his massive longbow.

"Anybody see that blasted archer yet? Time to give him something to think about!"

[sblock=For Scotley/Leif]He will stop at T126, which should give him partial cover from the tree and just a full 3 range increments out from the barn - the closest likely place for the archer to be hiding. As soon as someone tells him where the archer is he'll loose a shot. To Hit (1d20=15) roll wasn't great, but should be good enough to hit either the barn or the tree close to the archer and make them duck their heads. Who knows - it may even hit the bowman him/herself . . .[/sblock]
 
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Darius (AC20 HP58/58) rolls a 5 for initiative. Darius pauses as he realizes that running is impossible in this muck. He eyeballs the distance to the barn and attempts to estimate how long it would take to reach it (DM hint please?). Assuming that the approach to the barn is on the order of 30 rounds, Darius looks for alternative ways to close the distance. Seeing that the undergrowth provides some cover, Darius starts working his way in that direction. "We're gonna get turned into pincushions if we approach over open ground! Take cover gang!"
 
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"Movement, upper floor of the barn!" shouts Brae to his companions as the cleric begins to rise from the boggy ground. He slowly angles upward into the sky, flying toward Harcort's Mill. Even as he goes, he begins another prayer to Meda, asking her to protect him from the weapons of his foes.



Initiative: 1
AC: 24 (w/shield of faith), Hit Points 50/50

Move 10' up, 20' ahead to S132; cast Shield of Faith for +3 to AC
Note: Using double moves (no running possible with fly spell), I estimate Brae can reach the barn in about 8 rounds, give or take.

Flight, round 2 of 60
Shielf of Faith round 1 of 60

[sblock=SPELLS PREPPED]
-- Spells Per Day
---- Level 0 (DC14): 5
---- Level 1 (DC15): 4 + 1 domain
---- Level 2 (DC16): 4 + 1 domain
---- Level 3 (DC17): 3 + 1 domain

-- Level 0: detect magic, create water, resistance, light, guidance
-- Level 1: shield of faith, lesser vigor, divine favor, bless + (d) charm person
-- Level 2: animalistic power, silence, spiritual weapon, sound burst + (d) lesser restoration
-- Level 3: dispel magic, summon monster III, searing light + (d) fly
[/sblock]
 
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Jonas too had spotted the movement and would lay down some cover for his companions as they crossed the bog. Jonas and Buno head forward a bit (15', half of 30) then Jonas takes careful aim at the barn door and lets an arrow fly.

[sblock]
I am assuming 4 range increments for a -6 to the roll. If that is too much, please add some plusses to the to hit rol.

Jonas fires back (1d20+6=21, 1d6+2=6)

[/sblock]
 




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